Modifiers Configuration
This tab can be a bit confusing, but allows you to do very powerful things
once you figure it out.
At first, everything will be grayed out except
New Modifier and Delete Modifier
. Let's start by playing around a bit.
New Modifier creates a modifier, obviously. So let's try that. Click it
once. Now select the modifier you've just created. The right
half labelled "Adjust Modifier
" should activate to let you know you've selected a modifier. It should
look like this:
Okay, we've got a modifier, but it's not assigned to any key and it doesn't
do anything. Let's take a look at what we can change.
First off, there's the "Assign Mod " button. This lets us bind a key to the
modifier. It works exactly like binding a button in the Controls tab.
Then there's Mod Type , which is now set to "None". This lets you select
different types of modifiers; we'll get into this shortly.
To the right of that is a checkbox marked "Toggle". If this is unchecked, the
modifier will only activate as long as the button is held down. If it is
checked, one press of the button will activate it and the next will deactivate
it.
Below that is the Apply Changes button. If you change anything in the
Adjust Modifier panel, you must click Apply Changes for the changes to take
effect. Before selecting another modifier, or selecting another tab, or
clicking Save, make sure that you've applied the changes! When you apply
changes, the list of modifiers will update to let you know that the changes took
effect.
Reset will revert all changes to the modifier since you've pressed the "Apply
Changes" button. It has the same effect as deselecting the modifier from the list
and selecting it again.
Here are the types of Modifiers and what they do:
Movement: lets you set a multiplier for analog stick movements, or
invert axes
Macro: lets you press multiple N64 buttons and/or axes
with one input, and also lets you create rapid-fire
buttons
Configuration: lets you change N64 analog stick
configurations. You can switch between Config 1 and Config 2 (from the Controls
tab). The "Switch ?-Mode" under "Mouse" switches between Buffered and Absolute
mouse modes (under Devices), and the "Switch ?-Mode" under "Keyboard" toggles
Absolute Keyboard modes.
Let's try something. Select the new modifier that we created before. Assign
the modifier to the "Shift" key, set the mod type to Configuration, and toggle
the "Switch X-mode" and "Switch Y-mode" buttons. Now hit Apply Changes.
If you've done it right, the modifier in the list should change to match, and it
should look like this:
What we've done is created a modifier that when held down will change the
mouse mode from Buffered to Absolute, and when released will change it back. I
use this modifier (along with the R-trigger assigned to the same Shift key) in
Perfect Dark, so that when I hold down the "aim" key I can use the mouse to
target a point on the screen. It makes sniping a breeze.
Modifiers let you do things like bind a keyboard key AND a gamepad button to
the same N64 button (bind one in Controls and create a Macro Modifier for the
other). There are no limits on how many modifiers you can have bound to a single
key or button, but you are limited to a maximum of 255 modifiers total per
controller. There are a lot of things you can do with modifiers, and I'll leave
it up to you to experiment!