This tab lets you set some
device-specific settings. You can leave it alone, or you can tweak things.
Here's what each slider and button does.
Mouse Sensitivity X and Y adjust
how sensitive the mouse is in each direction. People who want a small movement
of the mouse to translate to a large movement on screen should move these
sliders to the right. People who want a less twitchy mouse should move them to
the left.
The bubbles
for Deadpan, Buffered, and
Absolute
take a bit of explanation. Each changes how the mouse
inputs are translated to joystick inputs.
Deadpan: the joystick is set off-center as long as the mouse is in
motion. As soon as you stop moving the mouse, the joystick immediately centers
itself.
Buffered: similar to deadpan, except that large mouse
movements are "distributed" over several frames. It works quite well for
first-person shooters, but tends to feel more "drifty" than a native PC game.
This is the default.
Absolute:
an imaginary "center point" is chosen. Moving the mouse away from this point
holds the joystick in that direction. If you're moving an onscreen cursor (like
the aiming mode of GoldenEye) you want to use this mode.
Keyboard Absolute X and Y are a
different way of handling N64 analog stick inputs. Normally, the joystick is
held in a direction as long as you press the keyboard key. Using Absolute
Keyboard settings, the keys will control the absolute position of the joystick.
This means if you hold the "right" key for a while, the virtual N64 joystick
moves to the right. When you let go, it stays there. To move it back to the
center, you have to press and hold the "left" key for a short time (but if you
hold it too long, the joystick will be pressed left).
Finally,
Gamepad Deadzone
controls how far you can move a gamepad control before it registers as having
moved. If you're using a high quality gamepad, you can theoretically move this
to 0%. If your character is having spasms without you touching the controller,
set this higher. Setting it too high sacrifices fine grain control, making it
harder to sneak around in games that require you to press the joystick just a
little bit.