// ============ RDB v1.6 for PJ64 v1.6 GoodN64 v202b+ ===================== // Project64 v1.5 Official RDB by Smiff/Project64 team // This is an official update to the original RDB included with Project64 v1.5 // For a list of changes please see \Docs\RDB\WhatsNew.txt in your Project64 folder // Credit "Smiff" for any files released using any data from this file // Please clearly mark all unofficial releases "unofficial" to avoid user confusion // ================================================================================= // All settings in this file are carefully considered and should be optimal for most users. // Any changes, whether through a text editor or the Project64 GUI, // are done entirely at the users' own risk - performance (speed and stability) // may be subtly and/or severly impaired by any changes made to this file. // To edit settings via the GUI (recommended method, if you really want to edit the file), // use ROM Settings and ROM Notes tabs in Settings (Options > Settings), which will also // prevent syntax (formating) errors, that could crash the application when refreshing browser. // // This file contains information for the complete GoodN64 verified ReDump ROM set // using the current version of GoodN64 at the time this file was released >> v202b << // plus 3 ROMs that were not in the latest version of GoodN64 at the time of release. //---- START OF RDB FILE HEADER --------------------------------------------------------- [Meta] // Metadata: information for Project64 GUI, Help > About INI files // Be sure to edit this section if you release a modified RDB file! // Please also use "Author=" to credit, e.g. "[your name here], based on file by Smiff" // "Homepage=" if used, should be used to give users a source for updates to your file // Note that Project64 automatically prefixes "http://" Author=Smiff/Project64 team Version=1.6 Official Date=1st April 2005 Homepage=www.smiff.clara.net [Microcode Identifiers] 38221D7F=0 //SD Hiryuu no Ken Densetsu (J), near start (Smiff) 426EA66D=0 //Blast Corps (U) (v1.1), map screen (64ultramaniac) 56D032C9=8 //Fox Sports College Hoops 99 (U) (Duncan) 49571B97=8 //Turok2 map (maybe not correct? doesn't show) EBD45CC3=0 //Wipeout (E), ship explosion (Gent) 2AEC9DFA=0 //Indiana Jones and the Infernal Machine (Gent) BE93F09F=8 //Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J) (Gent) 44A19A67=8 //Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J) (Gent) 036DC099=0 //Ide Yosuke no Mahjong Juku (J), 1st opcode (Gent) 482B7EB6=0 //Kuiki Uhabi Suigo (J), 1st opcode (Gent) 2D9EFA84=0 //Nushi Tsuri 64 (J), Upside down characters on character select and in house (Gent) 0BFF6337=0 //Toukon Road - Brave Spirits (J), On load (Gent) DCD91241=0 //Toukon Road 2 - The Next Generation (J), On load (Gent) 8A4F88F1=0 //Star Wars Episode I - Battle for Naboo (U, On load (Gent) [Rom Status] // Setting up ROM browser status categories & colour definitions: // // colours are standard 6-digit hex values [RRGGBB] 000000 - black, FFFFFF - white // you can use e.g. Photoshop to get these colour codes from any source // equals-sign defines normal text colour (ROMs not highlighted) // .Sel defines background colour of highlighted row // .Seltext defines highlighted text colour // ".AutoFullScreen=False" can be used to overide users' auto fullscreen on load option // there is no practical limit to the number of categories you may define // categories will be used to populate a drop-down menu in the Project64 GUI, ROM Notes tab // To edit colours you must edit this file directly. // To translate the RDB, edit each category group below, then do a Find>Replace on "Status" lines // Core Notes and Plugin Notes would have to be manually translated of course. Compatible=006600 Compatible.Sel=006600 Compatible.Seltext=FFFFFF Interpreter only=003300 Interpreter only.Sel=003300 Interpreter only.Seltext=FFFFFF Issues (mixed)=827B00 Issues (mixed).Sel=827B00 Issues (mixed).Seltext=FFFFFF Issues (core)=827B00 Issues (core).Sel=827B00 Issues (core).Seltext=FFFFFF Issues (plugin)=827B00 Issues (plugin).Sel=827B00 Issues (plugin).Seltext=FFFFFF Unsupported=990000 Unsupported.Sel=990000 Unsupported.Seltext=FFFFFF Unsupported.AutoFullScreen=False Only intro/part OK=A66023 Only intro/part OK.Sel=A66023 Only intro/part OK.Seltext=FFFFFF Only intro/part OK.AutoFullScreen=False Needs video plugin=00897C Needs video plugin.Sel=00897C Needs video plugin.Seltext=FFFFFF Needs audio plugin=00897C Needs audio plugin.Sel=00897C Needs audio plugin.Seltext=FFFFFF Region issue=000099 Region issue.Sel=000099 Region issue.Seltext=FFFFFF Region issue (p)=000099 Region issue (p).Sel=000099 Region issue (p).Seltext=FFFFFF Region issue (c)=000099 Region issue (c).Sel=000099 Region issue (c).Seltext=FFFFFF Broken (core)=603913 Broken (core).Sel=603913 Broken (core).Seltext=FFFFFF Broken (core).AutoFullScreen=False Broken (plugin)=603913 Broken (plugin).Sel=603913 Broken (plugin).Seltext=FFFFFF Uncertain=000000 Uncertain.Sel=000000 Uncertain.Seltext=FFFFFF Unknown=444444 Unknown.Sel=000000 Unknown.Seltext=FFFFFF Bad ROM?=000000 Bad ROM?.Sel=000000 Bad ROM?.Seltext=FFFFFF Bad ROM?.AutoFullScreen=False // various colours, currently unused: // 630460 purple // BF6E29 orange // 603913 brown // 834200 dark orage // A66023 // ---- END OF HEADER, START OF ROM ENTRIES -------------------------- [3B941695-F90A5EEB-C:50] Good Name=007 - The World is Not Enough (E) (M3) Internal Name=TWINE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[rsp] sound: slight speech glitch Delay SI=No SP Hack=No Core Note= Audio Signal=Yes Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [033F4C13-319EE7A7-C:45] Good Name=007 - The World is Not Enough (U) Internal Name=TWINE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[rsp] sound: slight speech glitch Delay SI=No SP Hack=No Core Note= Audio Signal=Yes [58FD3F25-D92EAA8D-C:50] Good Name=1080 Snowboarding (E) (M4) Internal Name=1080 SNOWBOARDING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Global Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] framebuffer:board (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [1FBAF161-2C1C54F1-C:41] Good Name=1080 Snowboarding (JU) (M2) Internal Name=1080 SNOWBOARDING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Global Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [B98BA456-5B2B76AF-C:4A] Good Name=64 de Hakken!! Tamagotchi Minna de Tamagotchi World (J) Internal Name=Ϻޯܰ RDRAM Size=4 Counter Factor=1 Save Type=FlashRam CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow, error(s):various Delay SI=No SP Hack=No Audio Signal=No [9C961069-F5EA488D-C:4A] Good Name=64 Oozumou (J) Internal Name=64 OHZUMOU RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [85C18B16-DF9622AF-C:4A] Good Name=64 Oozumou 2 (J) Internal Name=64 ӳ 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [8F12C096-45DC17E1-C:50] Good Name=A Bug's Life (E) Internal Name=A Bug's Life RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Plugin Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [2B38AEC0-6350B810-C:46] Good Name=A Bug's Life (F) Internal Name=A Bug's Life RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [DFF227D9-0D4D8169-C:44] Good Name=A Bug's Life (G) Internal Name=A Bug's Life RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [82DC04FD-CF2D82F4-C:45] Good Name=A Bug's Life (U) Internal Name=A Bug's Life RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [62F6BE95-F102D6D6-C:50] Good Name=AeroFighters Assault (E) (M3) Internal Name=AERO FIGHTERS ASSAUL RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [1B598BF1-ECA29B45-C:45] Good Name=Aerofighter's Assault (U) Internal Name=AERO FIGHTERS ASSAUL RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [D83045C8-F29D3A36-C:50] Good Name=AeroGauge (E) (M3) Internal Name=AEROGAUGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible Delay SI=No SP Hack=No [80F41131-384645F6-C:4A] Good Name=AeroGauge (J) (V1.1) Internal Name=AEROGAUGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= [AEBE463E-CC71464B-C:45] Good Name=AeroGauge (U) Internal Name=AEROGAUGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= Audio Signal=No [8CC182A6-C2D0CAB0-C:4A] Good Name=AI Shogi 3 (J) Internal Name=AI3 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No Clear Frame=0 Status=Needs video plugin Core Note=? Plugin Note=[video] error(s):textures SP Hack=No Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [2DC4FFCC-C8FF5A21-C:50] Good Name=Aidyn Chronicles - The First Mage (E) Internal Name=AIDYN_CHRONICLES RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [E6A95A4F-BAD2EA23-C:45] Good Name=Aidyn Chronicles - The First Mage (U) Internal Name=AIDYN_CHRONICLES RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [27C425D0-8C2D99C1-C:50] Good Name=Airboarder 64 (E) Internal Name=AIR BOARDER 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [6C45B60C-DCE50E30-C:4A] Good Name=Airboarder 64 (J) Internal Name=ްް64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [B6951A94-63C849AF-C:4A] Good Name=Akumajou Dracula Mokushiroku - Real Action Adventure (J) Internal Name=DRACULA MOKUSHIROKU RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [A5533106-B9F25E5B-C:4A] Good Name=Akumajou Dracula Mokushiroku Gaiden-Legend of Cornell (J) Internal Name=DRACULA MOKUSHIROKU2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [7A6081FC-FF8F7A78-C:4A] Good Name=64 Trump Collection - Alice no Wakuwaku Trump World (J) Internal Name=64 TRUMP COLLECTION RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No [DFD784AD-AE426603-C:50] Good Name=All Star Tennis '99 (E) (M5) Internal Name=ALL STAR TENNIS '99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E185E291-4E50766D-C:45] Good Name=All Star Tennis '99 (U) Internal Name=ALL STAR TENNIS '99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [67D20729-F696774C-C:4A] Good Name=Nintendo All-Star! Dairantou Smash Brothers (J) Internal Name=SMASH BROTHERS RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note=[video] error(s):various [A19F8089-77884B51-C:50] Good Name=All-Star Baseball 2000 (E) Internal Name=All-Star Baseball '0 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Core Note=Pausing? quick saving recommended Delay SI=No SP Hack=No Plugin Note=[video] primary_framebuffer:board Audio Signal=No [5E547A4D-90E60795-C:45] Good Name=All-Star Baseball 2000 (U) Internal Name=All-Star Baseball '0 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Core Note=Pausing? quick saving recommended Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [5446C6EF-E18E47BB-C:45] Good Name=All-Star Baseball 2001 (U) Internal Name=All-Star Baseball 20 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Core Note=Pausing? quick saving recommended Delay SI=No SP Hack=No Plugin Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [D9EDD54D-6BB8E274-C:50] Good Name=All-Star Baseball 99 (E) Internal Name=All-Star Baseball 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Core Note= [C43E23A7-40B1681A-C:45] Good Name=All-Star Baseball 99 (U) Internal Name=All Star Baseball 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Core Note= [3CC77150-21CDB987-C:50] Good Name=Armorines - Project S.W.A.R.M. (E) Internal Name=Armorines Project S. RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [C0F6DB17-80E0D532-C:44] Good Name=Armorines - Project S.W.A.R.M. (G) Internal Name=Armorines Project S. RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [1FB5D932-3BA9481B-C:45] Good Name=Armorines - Project S.W.A.R.M. (U) Internal Name=Armorines Project S. RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 [4C52BBB2-CEAB0F6B-C:45] Good Name=Army Men - Air Combat (U) Internal Name=ARMYMENAIRCOMBAT RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [B210DF19-98B58D1A-C:50] Good Name=Army Men - Sarge's Heroes (E) (M3) Internal Name=Army Men Sarge RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [862C0657-8DFD896D-C:45] Good Name=Army Men - Sarge's Heroes (U) Internal Name=Army Men Sarge RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [B20F73B6-2975FC34-C:45] Good Name=Army Men - Sarge's Heroes 2 (U) Internal Name=ARMYMEN SARGE 2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [D1F7D8AB-293B0446-C:45] Good Name=Asteroids Hyper 64 (U) Internal Name=Asteroids Hyper 64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[input] force feedback: explosions slow Delay SI=No SP Hack=No Core Note=high system requirement Audio Signal=No [FC7797BF-4A95E83C-C:50] Good Name=Automobili Lamborghini (E) Internal Name=LAMBORGHINI RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [41B25DC4-1B726786-C:45] Good Name=Automobili Lamborghini (U) Internal Name=LAMBORGHINI RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [E340A49C-74318D41-C:4A] Good Name=Baku Bomberman (J) Internal Name=BAKU-BOMBERMAN RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=1 Status=Compatible Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Delay SI=No Audio Signal=No SP Hack=No Core Note=(see GameFAQ) Plugin Note=[video] error(s):various (see GameFAQ) [E73C7C4F-AF93B838-C:4A] Good Name=Baku Bomberman 2 (J) Internal Name=BAKUBOMB2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [DF98B95D-58840978-C:4A] Good Name=Bakuretsu Muteki Bangai-O (J) Internal Name=BANGAIOH RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [88CF980A-8ED52EB5-C:4A] Good Name=Bakushou Jinsei 64 - Mezase! Resort Ou (J) Internal Name=޸ݾ64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [5168D520-CA5FCD0D-C:4A] Good Name=Banjo to Kazooie no Dai Bouken (J) Internal Name=Banjo-Kazooie RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] primary_framebuffer:jigsaw Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [514B6900-B4B19881-C:4A] Good Name=Banjo to Kazooie no Dai Bouken 2 (J) Internal Name=BANJO KAZOOIE 2 RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=Yes Core Note= [733FCCB1-444892F9-C:50] Good Name=Banjo-Kazooie (E) (M3) Internal Name=Banjo-Kazooie RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] primary_framebuffer:jigsaw Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [A4BF9306-BF0CDFD1-C:45] Good Name=Banjo-Kazooie (U) Internal Name=Banjo-Kazooie RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] primary_framebuffer:jigsaw Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [155B7CDF-F0DA7325-C:55] Good Name=Banjo-Tooie (A) Internal Name=BANJO TOOIE RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=Yes Core Note= [C9176D39-EA4779D1-C:50] Good Name=Banjo-Tooie (E) (M4) Internal Name=BANJO TOOIE RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=Yes Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [C2E9AA9A-475D70AA-C:45] Good Name=Banjo-Tooie (U) Internal Name=BANJO TOOIE RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Issues (core) Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=Yes Core Note=R4300i_unhandled_opcode Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [B088FBB4-441E4B1D-C:50] Good Name=Bass Hunter 64 (E) Internal Name=BASS HUNTER 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [D137A2CA-62B65053-C:4A] Good Name=Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J) Internal Name=BassFishingNo.1 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [BCFACCAA-B814D8EF-C:45] Good Name=Bassmasters 2000 (U) Internal Name=BASSMASTERS2000 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [259F7F84-7C9EED26-C:50] Good Name=Batman of the Future - Return of the Joker (E) (M3) Internal Name=BATMAN OF THE FUTURE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No ////Resolution Height=-1 Status=Compatible [204489C1-1286CF2B-C:45] Good Name=Batman Beyond - Return of the Joker (U) Internal Name=BATMAN BEYOND RETURN RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [0CAD17E6-71A5B797-C:50] Good Name=BattleTanx - Global Assault (E) (M3) Internal Name=BATTLETANXGA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible [75A4E247-6008963D-C:45] Good Name=BattleTanx - Global Assault (U) Internal Name=BATTLETANXGA RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [6AA4DDE7-E3E2F4E7-C:45] Good Name=BattleTanx (U) Internal Name=BATTLETANX RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Counter Factor=3 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No [55D4C4CE-7753C78A-C:45] Good Name=Battlezone - Rise of the Black Dogs (U) Internal Name=BATTLEZONE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [91691C3D-F4AC5B4D-C:4A] Good Name=Transformers - Beast Wars Metals 64 (J) Internal Name=BEASTWARSMETALS64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Issues (plugin) Plugin Note=[video] slow [4D79D316-E8501B33-C:45] Good Name=Transformers - Beast Wars Transmetal (U) Internal Name=BEAST WARS US RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Issues (plugin) Plugin Note=[video] slow [A1B64A61-D014940B-C:50] Good Name=Beetle Adventure Racing! (E) (M3) Internal Name=Beetle Adventure Rac RDRAM Size=4 CPU Type=Interpreter Self-modifying code Method=Check Memory & cache Use TLB=Yes Counter Factor=1 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Region issue Plugin Note=[rsp] unstable; [video] error(s):car(s); use (U) ROM Delay SI=No SP Hack=No Core Note= Audio Signal=Yes [9C7318D2-24AE0DC1-C:4A] Good Name=Beetle Adventure Racing! (J) Internal Name=BEETLE ADVENTURE JP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note= Plugin Note=[video] error(s):car(s) Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [EDF419A8-BF1904CC-C:45] Good Name=Beetle Adventure Racing! (U) (M3) Internal Name=Beetle Adventure Rac RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note= Plugin Note=[video] error(s):car(s) Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [08FFA4B7-01F453B6-C:45] Good Name=Big Mountain 2000 (U) Internal Name=Big Mountain 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [AB7C101D-EC58C8B0-C:50] Good Name=Bio F.R.E.A.K.S. (E) Internal Name=BIOFREAKS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [08123595-0510F1DE-C:45] Good Name=Bio F.R.E.A.K.S. (U) Internal Name=BIOFREAKS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [7EAE2488-9D40A35A-C:4A] Good Name=Biohazard 2 (J) Internal Name=BioHazard II RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Region issue Core Note= Plugin Note=[rsp] graphics bad;use (U)/(E) ROM. sound bad [video] depth problem Delay SI=No SP Hack=No Audio Signal=Yes [7C64E6DB-55B924DB-C:50] Good Name=Blast Corps (E) Internal Name=Blast Corps RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Region issue Core Note=unhandled opcode;use (U) ROM Plugin Note= Delay SI=No SP Hack=No [7C647C25-D9D901E6-C:45] Good Name=Blast Corps (U) (V1.0) Internal Name=Blast Corps RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [7C647E65-1948D305-C:45] Good Name=Blast Corps (U) (V1.1) Internal Name=Blast Corps RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [65234451-EBD3346F-C:4A] Good Name=Blast Dozer (J) Internal Name=Blastdozer RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [D571C883-822D3FCF-C:50] Good Name=Blues Brothers 2000 (E) (M6) Internal Name=BLUES BROTHERS 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible Delay SI=No SP Hack=No [7CD08B12-1153FF89-C:45] Good Name=Blues Brothers 2000 (U) Internal Name=BLUES BROTHERS 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [0B58B8CD-B7B291D2-C:50] Good Name=Body Harvest (E) (M3) Internal Name=Body Harvest RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Plugin Note=[video] error(s):clipping (see GameFAQ) SP Hack=No Core Note=(see GameFAQ) Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [5326696F-FE9A99C3-C:45] Good Name=Body Harvest (U) Internal Name=BODY HARVEST RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Plugin Note=[video] error(s):clipping (see GameFAQ) SP Hack=No Core Note=(see GameFAQ) Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [B3D451C6-E1CB58E2-C:4A] Good Name=Bokujo Monogatari 2 (J) //Harvest Moon 64 JAP Internal Name=޸ޮɶ2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [DF6FF0F4-29D14238-C:4A] Good Name=Bomberman 64 - Arcade Edition (J) Internal Name=BOMBERMAN64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Delay SI=No SP Hack=No Use Large Buffer=No Linking=Global Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [237E73B4-D63B6B37-C:45] Good Name=Bomberman 64 - The Second Attack! (U) Internal Name=BOMBERMAN64U2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [5A160336-BC7B37B0-C:50] Good Name=Bomberman 64 (E) Internal Name=BOMBERMAN64E RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=1 Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note=[video] error(s):various (see GameFAQ) [F568D51E-7E49BA1E-C:45] Good Name=Bomberman 64 (U) Internal Name=BOMBERMAN64U RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note=[video] error(s):various (see GameFAQ) Audio Signal=No [D85C4E29-88E276AF-C:50] Good Name=Bomberman Hero (E) Internal Name=BOMBERMAN HERO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=240 Culling=1 Emulate Clear=0 [67FF12CC-76BF0212-C:4A] Good Name=Bomberman Hero (J) Internal Name=ް ˰۰ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [4446FDD6-E3788208-C:45] Good Name=Bomberman Hero (U) Internal Name=BOMBERMAN HERO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [D72FD14D-1FED32C4-C:45] Good Name=Bottom of the 9th (U) Internal Name=Bottom of the 9th RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] error(s):intro screens Delay SI=No SP Hack=No Clear Frame=0 Resolution Width=320 Resolution Height=240 Culling=1 Audio Signal=No Self Texture=0 Primary Frame Buffer=0 Emulate Clear=0 [1E22CF2E-42AAC813-C:45] Good Name=Brunswick Circuit Pro Bowling (U) Internal Name=BRUNSWICKBOWLING RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [D5B2339C-CABCCAED-C:50] Good Name=Buck Bumble (E) (M5) Internal Name=BUCK BUMBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Reg Cache=No Use Large Buffer=No Linking=Global Plugin Note= Status=Compatible Delay SI=No SP Hack=No Core Note= [D7C762B6-F83D9642-C:4A] Good Name=Buck Bumble (J) Internal Name=BUCK BUMBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Reg Cache=No Use Large Buffer=No Linking=Global Plugin Note= Status=Compatible Delay SI=No SP Hack=No Core Note= [85AE781A-C756F05D-C:45] Good Name=Buck Bumble (U) Internal Name=BUCK BUMBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=No Use TLB=Yes Use Large Buffer=No Linking=Global Plugin Note= Status=Compatible Delay SI=No SP Hack=No Core Note= [CEDCDE1E-513A0502-C:50] Good Name=Bust-A-Move 2 - Arcade Edition (E) Internal Name=Bust A Move 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [8A86F073-CD45E54B-C:45] Good Name=Bust-A-Move 2 - Arcade Edition (U) Internal Name=Bust A Move 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [E328B4FA-004A28E1-C:50] Good Name=Bust-A-Move 3 DX (E) Internal Name=Bust A Move 3 DX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [4222D89F-AFE0B637-C:45] Good Name=Bust-A-Move '99 (U) Internal Name=Bust A Move '99 RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [AC16400E-CF5D071A-C:45] Good Name=California Speed (U) Internal Name=CAL SPEED RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Audio Signal=No [580162EC-E3108BF1-C:58] Good Name=Carmageddon 64 (E) (M4-Ger) Internal Name=CARMAGEDDON64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No Clear Frame=0 [E48E01F5-E6E51F9B-C:59] Good Name=Carmageddon 64 (E) (M4-Ita) Internal Name=CARMAGEDDON64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No Clear Frame=0 [F00F2D4E-340FAAF4-C:45] Good Name=Carmageddon 64 (U) Internal Name=CARMAGEDDON64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [A2C54BE7-6719CBB2-C:50] Good Name=Castlevania - Legacy of Darkness (E) (M3) Internal Name=CASTLEVANIA2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [1CC06338-87388926-C:45] Good Name=Castlevania - Legacy of Darkness (U) Internal Name=CASTLEVANIA2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [64F1B7CA-71A23755-C:50] Good Name=Castlevania (E) (M3) Internal Name=CASTLEVANIA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No [F35D5F95-8AFE3D69-C:45] Good Name=Castlevania (U) (V1.0) Internal Name=CASTLEVANIA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [4BCDFF47-AAA3AF8F-C:45] Good Name=Castlevania (U) (V1.2) Internal Name=CASTLEVANIA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] primary_framebuffer:menus Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [DCCF2134-9DD63578-C:50] Good Name=Centre Court Tennis (E) Internal Name=CENTRE COURT TENNIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=240 Culling=1 Emulate Clear=0 [B9AF8CC6-DEC9F19F-C:50] Good Name=Chameleon Twist (E) Internal Name=Chameleon Twist RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[input] needs Rumble-Pak Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [A4F2F521-F0EB168E-C:4A] Good Name=Chameleon Twist (J) Internal Name=Chameleon Twist RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [6420535A-50028062-C:45] Good Name=Chameleon Twist (U) Internal Name=Chameleon Twist RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[input] needs Rumble-Pak Delay SI=No SP Hack=No Core Note= [07A69D01-9A7D41A1-C:50] Good Name=Chameleon Twist 2 (E) Internal Name=Chameleon Twist2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=1 Status=Compatible Delay SI=No SP Hack=No Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Resolution Width=-1 Resolution Height=-1 [0549765A-93B9D042-C:4A] Good Name=Chameleon Twist 2 (J) Internal Name=Chameleon Twist2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=1 Status=Compatible Delay SI=No SP Hack=No [CD538CE4-618AFCF9-C:45] Good Name=Chameleon Twist 2 (U) Internal Name=Chameleon Twist2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=1 Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Culling=1 [FB3C48D0-8D28F69F-C:50] Good Name=Charlie Blast's Territory (E) Internal Name=CHARLIE BLAST'S RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [1E0E96E8-4E28826B-C:45] Good Name=Charlie Blast's Territory (U) Internal Name=CHARLIE BLAST'S RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [2E359339-3FA5EDA6-C:50] Good Name=Chopper Attack (E) Internal Name=CHOPPER_ATTACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Height=-1 Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Resolution Width=-1 Resolution Height=240 [214CAD94-BE1A3B24-C:45] Good Name=Chopper Attack (U) Internal Name=CHOPPER_ATTACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [2BCCF9C4-403D9F6F-C:4A] Good Name=Choro Q 64 (J) Internal Name=CHOROQ64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [26CD0F54-53EBEFE0-C:4A] Good Name=Choro Q 64 II (J) Internal Name=Q64 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] primary_framebuffer:menus,tv monitor [A7941528-61F1199D-C:4A] Good Name=Chou Snowbow Kids (J) Internal Name=Snobow Kids 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [F8009DB0-6B291823-C:4A] Good Name=City-Tour GP-All Japan Grand Touring Car Championship (J) Internal Name=CITY TOUR GP RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Plugin Note= SP Hack=No Core Note=freezing? (F2) to pause and resume Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [FA5A3DFF-B4C9CDB9-C:45] Good Name=Clay Fighter - Sculptor's Cut (U) Internal Name=Clayfighter SC RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video option] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [2B6FA7C0-09A71225-C:45] Good Name=Clay Fighter 63 1-3 (U) (beta) Internal Name=CLAYFIGHTER 63 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video option] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [8E9692B3-4264BB2A-C:50] Good Name=Clay Fighter 63 1-3 (E) Internal Name=CLAYFIGHTER 63 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video option] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [F03C24CA-C5237BCC-C:45] Good Name=Clay Fighter 63 1-3 (U) Internal Name=CLAYFIGHTER 63 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video option] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [AE5B9465-C54D6576-C:50] Good Name=Command & Conquer (E) (M2) Internal Name=Command&Conquer RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [B5025BAD-D32675FD-C:44] Good Name=Command & Conquer (G) Internal Name=Command&Conquer RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [95286EB4-B76AD58F-C:45] Good Name=Command & Conquer (U) Internal Name=Command&Conquer RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Audio Signal=No [373F5889-9A6CA80A-C:50] Good Name=Conker's Bad Fur Day (E) Internal Name=CONKER BFD RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Global Status=Compatible Plugin Note=[video] error(s):subscreen Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [30C7AC50-7704072D-C:45] Good Name=Conker's Bad Fur Day (U) Internal Name=CONKER BFD RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Plugin Note=[video] error(s):subscreen Delay SI=No SP Hack=No Core Note= Clear Frame=2 Culling=1 Self Texture=0 Primary Frame Buffer=0 Emulate Clear=1 Resolution Width=-1 Resolution Height=-1 [46A3F7AF-0F7591D0-C:45] Good Name=Cruis'n Exotica (U) Internal Name=CruisnExotica RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Culling=1 [503EA760-E1300E96-C:50] Good Name=Cruis'n USA (E) Internal Name=Cruis'n USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Core Note= SP Hack=No Plugin Note=[video] slow in places Audio Signal=No [FF2F2FB4-D161149A-C:45] Good Name=Cruis'n USA (U) (V1.0) Internal Name=Cruis'n USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Core Note= SP Hack=No Plugin Note=[video] slow in places Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [5306CF45-CBC49250-C:45] Good Name=Cruis'n USA (U) (V1.1) Internal Name=Cruis'n USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Core Note= SP Hack=No Plugin Note=[video] slow in places Audio Signal=No [B3402554-7340C004-C:45] Good Name=Cruis'n USA (U) (V1.2) Internal Name=Cruis'n USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Core Note= SP Hack=No Plugin Note=[video] slow in places Audio Signal=No [83F3931E-CB72223D-C:50] Good Name=Cruis'n World (E) Internal Name=CRUIS'N WORLD RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [DFE61153-D76118E6-C:45] Good Name=Cruis'n World (U) Internal Name=CRUIS'N WORLD RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [83CB0B87-7E325457-C:4A] Good Name=Custom Robo (J) Internal Name=custom robo RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [079501B9-AB0232AB-C:4A] Good Name=Custom Robo V2 (J) Internal Name=CUSTOMROBOV2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [D1A78A07-52A3DD3E-C:50] Good Name=CyberTiger (E) Internal Name=CyberTiger RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [E8FC8EA1-9F738391-C:45] Good Name=CyberTiger (U) Internal Name=CyberTiger RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [7188F445-84410A68-C:4A] Good Name=Dance Dance Revolution - Disney Dancing Museum (J) Internal Name=DDR DISNEY D MUSEUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow Delay SI=No SP Hack=No [7ED67CD4-B4415E6D-C:50] Good Name=Dark Rift (E) Internal Name=DARK RIFT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] missing players Delay SI=No SP Hack=No [A4A52B58-23759841-C:45] Good Name=Dark Rift (U) Internal Name=DARK RIFT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] missing players Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [F5363349-DBF9D21B-C:45] Good Name=Deadly Arts (U) Internal Name=DeadlyArts RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [3F66A9D9-9BCB5B00-C:46] Good Name=Defi au Tetris Magique (F) Internal Name=MAGICAL TETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [17C54A61-4A83F2E7-C:4A] Good Name=Densha de GO! 64 (J) Internal Name=ݼGO!64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Unsupported Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [A5F667E1-DA1FBD1F-C:4A] Good Name=Derby Stallion (J) Internal Name=DERBYSTALLION 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [630AA37D-896BD7DB-C:50] Good Name=Destruction Derby 64 (E) (M3) Internal Name=DESTRUCT DERBY RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement [DEE584A2-0F161187-C:45] Good Name=Destruction Derby 64 (U) Internal Name=DESTRUCT DERBY RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement [76712159-35666812-C:0] Good Name=Dexanoid R1 by Protest Design (PD) Internal Name=Dexanoid - ProtestDe RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Needs video plugin Core Note= Plugin Note=[video] unsupported Delay SI=No SP Hack=No [8979169C-F189F6A0-C:4A] Good Name=Dezaemon 3D (J) Internal Name=DEZAEMON3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [FD73F775-9724755A-C:50] Good Name=Diddy Kong Racing (E) (M2) (V1.0) Internal Name=Diddy Kong Racing RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [596E145B-F7D9879F-C:50] Good Name=Diddy Kong Racing (E) (M2) (V1.1) Internal Name=Diddy Kong Racing RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No Clear Frame=0 [F389A35A-17785562-C:4A] Good Name=Diddy Kong Racing (J) Internal Name=Diddy Kong Racing RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [53D440E7-7519B011-C:45] Good Name=Diddy Kong Racing (U) (M2) (V1.0) Internal Name=Diddy Kong Racing RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [E402430D-D2FCFC9D-C:45] Good Name=Diddy Kong Racing (U) (M2) (V1.1) Internal Name=Diddy Kong Racing RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [C16C421B-A21580F7-C:45] Good Name=Disney's Donald Duck - Goin' Quackers (U) (M4) Internal Name=Donald Duck Goin' Qu RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Clear Frame=0 [D614E5BF-A76DBCC1-C:50] Good Name=Disney's Tarzan (E) Internal Name=TARZAN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=Yes [001A3BD0-AFB3DE1A-C:46] Good Name=Disney's Tarzan (F) Internal Name=TARZAN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=Yes [4C261323-4F295E1A-C:44] Good Name=Disney's Tarzan (G) Internal Name=TARZAN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=Yes [CBFE69C7-F2C0AB2A-C:45] Good Name=Disney's Tarzan (U) Internal Name=TARZAN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=Yes [BD8E206D-98C35E1C-C:4A] Good Name=Dobutsu no Mori (J) Internal Name=DOUBUTSUNOMORI RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Uncertain Delay SI=No SP Hack=No Core Note=crash when re-entering house? Plugin Note= Clear Frame=0 [3DF17480-193DED5A-C:50] Good Name=Donald Duck - Quack Attack (E) (M5) Internal Name=Donald Duck Quack At RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [0DD4ABAB-B5A2A91E-C:45] Good Name=Donkey Kong 64 - Kiosk (U) Internal Name=D K DISPLAY RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Audio Signal=No [11936D8C-6F2C4B43-C:50] Good Name=Donkey Kong 64 (E) Internal Name=DONKEY KONG 64 RDRAM Size=8 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [053C89A7-A5064302-C:4A] Good Name=Donkey Kong 64 (J) Internal Name=DONKEY KONG 64 RDRAM Size=8 Counter Factor=4 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Audio Signal=No [EC58EABF-AD7C7169-C:45] Good Name=Donkey Kong 64 (U) Internal Name=DONKEY KONG 64 RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=1 Audio Signal=No [2C739EAC-9EF77726-C:50] Good Name=Doom 64 (E) Internal Name=Doom64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 [7AA65B36-FDCEE5AD-C:4A] Good Name=Doom 64 (J) Internal Name=DOOM64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [A83E101A-E937B69D-C:45] Good Name=Doom 64 (U) Internal Name=Doom64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [BFF7B1C2-AEBF148E-C:4A] Good Name=Doraemon - Mittsu no Seireiseki (J) Internal Name=״ Яɾڲ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] missing character [B6306E99-B63ED2B2-C:4A] Good Name=Doraemon 2 - Hikari no Shinden (J) Internal Name=״2 ˶ɼ RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [A8275140-B9B056E8-C:4A] Good Name=Doraemon 3 - Nobi Dai no Machi SOS! (J) Internal Name=״3 SOS! RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=fails after intro Plugin Note= Delay SI=No SP Hack=No Audio Signal=No [769D4D13-DA233FFE-C:45] Good Name=Dr. Mario 64 (U) Internal Name=DR.MARIO 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [B6524461-ED6D04B1-C:50] Good Name=Dual Heroes (E) Internal Name=Dual heroes PAL RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Audio Signal=No Clear Frame=0 [056EAB63-C215FCD5-C:4A] Good Name=Dual Heroes (J) Internal Name=Dual heroes JAPAN RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Audio Signal=No [A62230C3-F0834488-C:45] Good Name=Dual Heroes (U) Internal Name=Dual heroes USA RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Audio Signal=No [FBB9F1FA-6BF88689-C:45] Good Name=Duck Dodgers Starring Daffy Duck (U) (M3) Internal Name=LT DUCK DODGERS RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Clear Frame=0 [DC36626A-3F3770CB-C:50] Good Name=Duke Nukem - ZER0 H0UR (E) Internal Name=DUKE NUKEM ZERO HOUR RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [32CA974B-B2C29C50-C:46] Good Name=Duke Nukem - ZER0 H0UR (F) Internal Name=DUKE NUKEM ZERO HOUR RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Region issue Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=fails@level1;use (E) ROM Plugin Note= [04DAF07F-0D18E688-C:45] Good Name=Duke Nukem - ZER0 H0UR (U) Internal Name=DUKE NUKEM ZERO HOUR RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Region issue Core Note=fails@level1;use (E) ROM Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [57BFF74D-DE747743-C:50] Good Name=Duke Nukem 64 (E) Internal Name=DUKE NUKEM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=210 [A273AB56-DA33DB9A-C:45] Good Name=Duke Nukem 64 (U) Internal Name=DUKE NUKEM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [492B9DE8-C6CCC81C-C:50] Good Name=Earthworm Jim 3D (E) (M5) Internal Name=EARTHWORM JIM 3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] error(s):intro missing character Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [DF574191-9EB5123D-C:45] Good Name=Earthworm Jim 3D (U) Internal Name=EARTHWORM JIM 3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] error(s):intro missing character Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [8C38E5DB-B37C27D7-C:50] Good Name=ECW Hardcore Revolution (E) Internal Name=ECW Hardcore Revolut RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [BDF9766D-BD068D70-C:45] Good Name=ECW Hardcore Revolution (U) Internal Name=ECW Hardcore Revolut RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [0DED0568-1502515E-C:4A] Good Name=Eikou no Saint Andrews (J) Internal Name=ɾıح RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):sky, various (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [F2A653CB-60633B3B-C:45] Good Name=Elmo's Letter Adventure (U) Internal Name=Elmo's Letter Advent RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [02B1538F-C94B88D0-C:45] Good Name=Elmo's Number Journey (U) Internal Name=Elmo's Number Journe RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [E13AE2DC-4FB65CE8-C:4A] Good Name=Eltale Monsters (J) Internal Name=Eltail RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=2 Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):speech bubbles,other [AF754F7B-1DD17381-C:45] Good Name=Excitebike 64 - Kiosk (U) Internal Name=EXCITEBIKE64 RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow at times; error(s):glitches Delay SI=No SP Hack=No Audio Signal=No [202A8EE4-83F88B89-C:50] Good Name=Excitebike 64 (E) Internal Name=EXCITEBIKE64 RDRAM Size=8 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow at times; error(s):glitches Delay SI=No SP Hack=No Audio Signal=No [861C3519-F6091CE5-C:4A] Good Name=Excitebike 64 (J) Internal Name=EXCITEBIKE64 RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow at times; error(s):glitches Delay SI=No SP Hack=No Audio Signal=No [07861842-A12EBC9F-C:45] Good Name=Excitebike 64 (U) Internal Name=EXCITEBIKE64 RDRAM Size=8 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] slow at times; error(s):glitches Delay SI=No SP Hack=No Linking=Global Audio Signal=No Clear Frame=0 [8E9D834E-1E8B29A9-C:50] Good Name=Extreme-G (E) (M5) Internal Name=extreme_g RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):slight hud [EE802DC4-690BD57D-C:4A] Good Name=Extreme-G (J) Internal Name=EXTREME-G RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):slight hud [FDA245D2-A74A3D47-C:45] Good Name=Extreme-G (U) Internal Name=extremeg RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):slight hud [1185EC85-4B5A7731-C:50] Good Name=Extreme-G XG2 (E) (M5) Internal Name=Extreme G 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes //Clear Frame=1 Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Culling=1 [399B9B81-D533AD11-C:4A] Good Name=Extreme-G XG2 (J) Internal Name=ذG2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Delay SI=No SP Hack=No [5CD4150B-470CC2F1-C:45] Good Name=Extreme-G XG2 (U) Internal Name=Extreme G 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Delay SI=No SP Hack=No [FDD248B2-569A020E-C:50] Good Name=F-1 Pole Position 64 (E) (M3) Internal Name=F1 POLE POSITION 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Compatible Plugin Note=[video] error(s):menus Core Note= Audio Signal=No [AE82687A-9A3F388D-C:45] Good Name=F-1 Pole Position 64 (U) (M3) Internal Name=F1 POLE POSITION 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Compatible Plugin Note=[video] error(s):menus Core Note= Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [CC3CC8B3-0EC405A4-C:50] Good Name=F-1 World Grand Prix (E) Internal Name=F1 WORLD GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [B70BAEE5-3A5005A8-C:46] Good Name=F-1 World Grand Prix (F) Internal Name=F1 WORLD GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No [64BF47C4-F4BD22BA-C:4A] Good Name=F-1 World Grand Prix (J) Internal Name=F1 WORLD GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No [CC3CC8B3-0EC405A4-C:45] Good Name=F-1 World Grand Prix (U) Internal Name=F1 WORLD GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No [07C1866E-5775CCDE-C:50] Good Name=F-1 World Grand Prix II (E) (M4) Internal Name=F1 WORLD GRAND PRIX2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No [6DFF4C37-B1B763FD-C:4A] Good Name=Famista 64 (J) Internal Name=̧н 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=1 Status=Compatible Plugin Note=[video] black ground on batting Delay SI=No SP Hack=No Core Note= Audio Signal=No //Clear Frame=1 [4F29474F-30CB707A-C:4A] Good Name=Kakutou Denshou - F-Cup Maniax (J) Internal Name=KAKUTOU DENSHOU RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [3CECBCB8-6126BF07-C:50] Good Name=F1 Racing Championship (E) (M5) Internal Name=F1RacingChampionship RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): resolution issues Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Resolution Width=-1 Resolution Height=220 Audio Signal=No [0E31EDF0-C37249D5-C:50] Good Name=FIFA - Road to World Cup 98 (E) Internal Name=FIFA: RTWC 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow, error(s):pitch Delay SI=No SP Hack=No Core Note= Audio Signal=No [F5733C67-17A3973A-C:4A] Good Name=FIFA - Road to World Cup 98 (J) Internal Name=RoadToWorldCup98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow, error(s):pitch Delay SI=No SP Hack=No Core Note= Audio Signal=No [CB1ACDDE-CF291DF2-C:45] Good Name=FIFA - Road to World Cup 98 (U) Internal Name=FIFA: RTWC 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow, error(s):pitch Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No [0198A651-FC219D84-C:50] Good Name=FIFA 99 (E) (M8) Internal Name=FIFA 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [7613A630-3ED696F3-C:45] Good Name=FIFA 99 (U) Internal Name=FIFA 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [C3F19159-65D2BC5A-C:50] Good Name=FIFA Soccer 64 (E) (M3) Internal Name=FIFA Soccer 64 RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=unhandled opcode Delay SI=No SP Hack=No Plugin Note= [C3F19159-65D2BC5A-C:45] Good Name=FIFA Soccer 64 (U) (M3) Internal Name=FIFA Soccer 64 RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=unhandled opcode Delay SI=No SP Hack=No Plugin Note= [36F1C74B-F2029939-C:50] Good Name=Fighter's Destiny (E) Internal Name=Fighter's Destiny RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):menus [0C41F9C2-01717A0D-C:46] Good Name=Fighter's Destiny (F) Internal Name=Fighter's Destiny Fr RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):menus [FE94E570-E4873A9C-C:44] Good Name=Fighter's Destiny (G) Internal Name=Fighter's Destiny RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):menus [52F78805-8B8FCAB7-C:45] Good Name=Fighter's Destiny (U) Internal Name=Fighter's Destiny RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] error(s):menus [AEEF2F45-F97E30F1-C:45] Good Name=Fighter's Destiny 2 (U) Internal Name=FIGHTER DESTINY2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Audio Signal=No Core Note= Plugin Note=[video] error(s):menus [49E46C2D-7B1A110C-C:4A] Good Name=Fighting Cup (J) Internal Name=Fighting Cup RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [66CF0FFE-AD697F9C-C:50] Good Name=Fighting Force 64 (E) Internal Name=Fighting Force RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [32EFC7CB-C3EA3F20-C:45] Good Name=Fighting Force 64 (U) Internal Name=Fighting Force RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [28D5562D-E4D5AE50-C:4A] Good Name=Fire Electric Pen (J) Internal Name=حײ޳ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus? Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [22E9623F-B60E52AD-C:50] Good Name=Flying Dragon (E) Internal Name=FLYING DRAGON RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):Minor glitches + flicker Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 [A92D52E5-1D26B655-C:45] Good Name=Flying Dragon (U) Internal Name=FLYING DRAGON RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):Minor glitches + flicker Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [35FF8F1A-6E79E3BE-C:4A] Good Name=Hiro no Ken Twin (J) Internal Name=حɹ ² RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):HUD Delay SI=No SP Hack=No Core Note= [142A17AA-13028D96-C:50] Good Name=Forsaken 64 (E) (M4) Internal Name=Forsaken RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= [C3CD76FF-9B9DCBDE-C:44] Good Name=Forsaken 64 (G) Internal Name=Forsaken RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [9E330C01-8C0314BA-C:45] Good Name=Forsaken 64 (U) Internal Name=Forsaken RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [3261D479-ED0DBC25-C:45] Good Name=Fox Sports College Hoops '99 (U) Internal Name=Fox Sports Hoops 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [F774EAEE-F0D8B13E-C:4A] Good Name=Fushigi no Dungeon - Furai no Shiren 2 (J) Internal Name=F3 ̳ײɼ2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=1 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [776646F6-06B9AC2B-C:50] Good Name=F-Zero X (E) Internal Name=F-ZERO X RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [4D3E622E-9B828B4E-C:4A] Good Name=F-Zero X (J) Internal Name=F-ZERO X RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [B30ED978-3003C9F9-C:45] Good Name=F-Zero X (U) Internal Name=F-ZERO X RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Culling=1 Self Texture=0 Primary Frame Buffer=0 Emulate Clear=0 [68FCF726-49658CBC-C:50] Good Name=G.A.S.P! Fighter's NEXTream (E) Internal Name=G.A.S.P!!Fighters'NE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [AF8679B6-5E1011BF-C:4A] Good Name=G.A.S.P! Fighter's NEXTream (J) Internal Name=G.A.S.P!!Fighters'NE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [832C168B-56A2CDAE-C:4A] Good Name=Ganbare Goemon - Neo Momoyama Bakufu no Odori (J) Internal Name=GANBAKE GOEMON RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [457B9CD9-09C55352-C:4A] Good Name=Ganbare Goemon 2 - Deorudero Douchuu Obake Tenkomori (J) Internal Name=GOEMON2 DERODERO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [21FFFD0A-FA0D1D98-C:4A] Good Name=Ganbare Nippon! Olympics 2000 (J) Internal Name=OLYMPIC 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=slow;use Project64 v1.4 [D543BCD6-2BA5E256-C:50] Good Name=Gauntlet Legends (E) Internal Name=GAUNTLET LEGENDS RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Delay SI=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing status bar. flicker SP Hack=No Core Note=high system requirement Audio Signal=No [70B0260E-6716D04C-C:4A] Good Name=Gauntlet Legends (J) Internal Name=GAUNTLET LEGENDS RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Delay SI=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing status bar. flicker SP Hack=No Core Note=high system requirement [729B5E32-B728D980-C:45] Good Name=Gauntlet Legends (U) Internal Name=GAUNTLET LEGENDS RDRAM Size=8 Counter Factor=4 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Delay SI=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing status bar. flicker SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [489C84E6-4C6E49F9-C:4A] Good Name=Getter Love!! Cho Renai Party Game (J) Internal Name=Getter Love!! RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [99179359-2FE7EBC3-C:50] Good Name=Gex 3 - Deep Cover Gecko (E) (M3) Internal Name=Gex 3 Deep Cover Gec RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [874733A4-A823745A-C:58] Good Name=Gex 3 - Deep Cover Gecko (FG) Internal Name=Gex 3 Deep Cover Gec RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [3EDC7E12-E26C1CC9-C:45] Good Name=Gex 3 - Deep Cover Gecko (U) Internal Name=Gex 3 Deep Cover Gec RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [E68A000E-639166DD-C:50] Good Name=Gex 64 - Enter the Gecko (E) Internal Name=GEX; ENTER THE GECKO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [89FED774-CAAFE21B-C:45] Good Name=Gex 64 - Enter the Gecko (U) Internal Name=GEX; ENTER THE GECKO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [F5237301-99E3EE93-C:50] Good Name=Glover (E) (M3) Internal Name=Glover RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [8E6E01FF-CCB4F948-C:45] Good Name=Glover (U) Internal Name=Glover RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [B2C6D27F-2DA48CFD-C:4A] Good Name=Ganbare Goemon - Mononoke Sugoroku (J) Internal Name=޴ɹ۸ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [4252A5AD-AE6FBF4E-C:45] Good Name=Goemon's Great Adventure (U) Internal Name=GOEMONS GREAT ADV RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Plugin Note=[video] errors in some levels [4690FB1C-4CD56D44-C:45] Good Name=Golden Nugget 64 (U) Internal Name=GOLDEN NUGGET 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= [0414CA61-2E57B8AA-C:50] Good Name=GoldenEye 007 (E) Internal Name=GOLDENEYE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=Yes Clear Frame=2 Audio Signal=No [A24F4CF1-A82327BA-C:4A] Good Name=GoldenEye 007 (J) Internal Name=GOLDENEYE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=Yes Audio Signal=No [DCBC50D1-09FD1AA3-C:45] Good Name=GoldenEye 007 (U) Internal Name=GOLDENEYE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=Yes Clear Frame=2 Culling=1 Self Texture=0 Primary Frame Buffer=0 Emulate Clear=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [EE4A0E33-8FD588C9-C:50] Good Name=GT 64 - Championship Edition (E) (M3) Internal Name=GT64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Plugin Note=[video] map SP Hack=No Core Note=freezing? (F2) to pause and resume Audio Signal=No [C49ADCA2-F1501B62-C:45] Good Name=GT 64 Championship Edition (U) Internal Name=GT64 RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Compatible Plugin Note=[video] map SP Hack=No Core Note=freezing? (F2) to pause and resume Audio Signal=No [36F22FBF-318912F2-C:4A] Good Name=Hanafuda 64 - Tenshi no Yakusoku (J) Internal Name=64 ~ݼԸ~ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [09AE57B1-182A5637-C:4A] Good Name=Harukanaru Augusta Masters 98 (J) Internal Name=MASTERS'98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] primary_framebuffer:shot (see GameFAQ) [98DF9DFC-6606C189-C:45] Good Name=Harvest Moon 64 (U) Internal Name=HARVESTMOON64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [3E70E866-4438BAE8-C:4A] Good Name=Heiwa Pachinko World (J) Internal Name=HEIWA ݺ ܰ64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [AE90DBEB-79B89123-C:50] Good Name=Hercules - The Legendary Journeys (E) (M6) Internal Name=HERCULES RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement Audio Signal=No [7F3CEB77-8981030A-C:45] Good Name=Hercules - The Legendary Journeys (U) Internal Name=HERCULES RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [95B2B30B-2B6415C1-C:50] Good Name=Hexen (E) Internal Name=HEXEN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] map flicker Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No [9AB3B50A-BC666105-C:44] //New entry in RDB 1.5.1 Good Name=Hexen (G) Internal Name=HEXEN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] map flicker Delay SI=No SP Hack=No Core Note= Audio Signal=No [66751A57-54A29D6E-C:4A] Good Name=Hexen (J) Internal Name=HEXEN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] map flicker Delay SI=No SP Hack=No Core Note= Audio Signal=No [9CAB6AEA-87C61C00-C:45] Good Name=Hexen (U) Internal Name=HEXEN RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] map flicker Delay SI=No SP Hack=No Core Note= Audio Signal=No [D3F10E5D-052EA579-C:45] Good Name=Hey You, Pikachu! (U) Internal Name=hey you, pikachu RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[input] needs Voice-Pak Delay SI=No SP Hack=No [277B129D-DD3879FF-C:50] Good Name=Holy Magic Century (E) Internal Name=Holy Magic Century RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):speech bubble Delay SI=No Audio Signal=No SP Hack=No Core Note= [B35FEBB0-7427B204-C:46] Good Name=Holy Magic Century (F) Internal Name=Holy Magic Century RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):speech bubble Delay SI=No Audio Signal=No SP Hack=No Core Note= [75FA0E14-C9B3D105-C:44] Good Name=Holy Magic Century (G) Internal Name=Holy Magic Century RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] speech bubble text Delay SI=No SP Hack=No Core Note= Audio Signal=No [C1D702BD-6D416547-C:4A] Good Name=Hoshi no Kirby 64 (J) Internal Name=Kirby64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):health_bar,misc. Delay SI=No SP Hack=No Core Note= [E7D20193-C1158E93-C:50] Good Name=Hot Wheels Turbo Racing (E) (M3) Internal Name=HOT WHEELS TURBO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement Audio Signal=No [C7C98F8E-42145DDE-C:45] Good Name=Hot Wheels Turbo Racing (U) Internal Name=HOT WHEELS TURBO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [72611D7D-9919BDD2-C:58] Good Name=HSV Adventure Racing (A) Internal Name=HSV ADVENTURE RACING RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Counter Factor=3 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Region issue Core Note= Plugin Note=[rsp] unstable;use (U) ROM [video] error(s):car(s),sky Delay SI=No SP Hack=No Audio Signal=No [5535972E-BD8E3295-C:4A] Good Name=Human Grand Prix - New Generation (J) Internal Name=HUMAN GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Plugin Note= Delay SI=No SP Hack=No Core Note=stops at menu? Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [641D3A7F-86820466-C:50] Good Name=Hybrid Heaven (E) (M3) Internal Name=HYBRID HEAVEN PAL RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [0DE2CE36-D41D29E6-C:4A] Good Name=Hybrid Heaven (J) Internal Name=HYBRID HEAVEN JP RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [102888BF-434888CA-C:45] Good Name=Hybrid Heaven (U) Internal Name=HYBRID HEAVEN USA RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [B58988E9-B1FC4BE8-C:50] Good Name=Hydro Thunder (E) Internal Name=Hydro Thunder RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=Yes [C8DC65EB-3D8C8904-C:45] Good Name=Hydro Thunder (U) Internal Name=HYDRO THUNDER RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=Yes [69458B9E-FC95F936-C:4A] Good Name=Iggy-kun no Bura Bura Poyon (J) Internal Name=BURABURA POYON RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] non-fatal AV on level4 [D692CC5E-EC58D072-C:50] Good Name=Iggy's Reckin' Balls (E) Internal Name=Iggy's Reckin' Balls RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] non-fatal AV on level4 [E616B5BC-C9658B88-C:45] Good Name=Iggy's Reckin' Balls (U) Internal Name=Iggy's Reckin' Balls RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] non-fatal AV on level4 [AF9DCC15-1A723D88-C:45] Good Name=Indiana Jones and the Infernal Machine (U) Internal Name=Indiana Jones RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Audio Signal=No [E436467A-82DE8F9B-C:45] Good Name=Indy Racing 2000 (U) Internal Name=INDY RACING 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [8C138BE0-95700E46-C:45] Good Name=In-Fisherman Bass Hunter 64 (U) Internal Name=BASS HUNTER 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= [336364A0-06C8D5BF-C:58] Good Name=International Superstar Soccer 2000 (E) (M2) Internal Name=I.S.S.2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [8E835437-CD5748B4-C:45] Good Name=International Superstar Soccer 2000 (U) Internal Name=I.S.S.2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E2D37CF0-F57E4EAE-C:50] Good Name=International Superstar Soccer 64 (E) Internal Name=I S S 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):shadows Delay SI=No SP Hack=No Core Note= [5F2763C4-62412AE5-C:45] Good Name=International Superstar Soccer 64 (U) Internal Name=I S S 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):shadows Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [F41B6343-C10661E6-C:50] Good Name=International Superstar Soccer '98 (E) Internal Name=I.S.S.98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [7F0FDA09-6061CE0B-C:45] Good Name=International Superstar Soccer '98 (U) Internal Name=I.S.S.98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Region issue Plugin Note= Delay SI=No SP Hack=No Core Note=failed to load word;use (E) ROM Audio Signal=No [20073BC7-5E3B0111-C:45] Good Name=International Track and Field 2000 (U) Internal Name=ITF 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=slow;use Project64 v1.4 Delay SI=No SP Hack=No Plugin Note= [6712C779-3B72781D-C:50] Good Name=International Track and Field Summer Games (E) Internal Name=IT&F SUMMERGAMES RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=slow;use Project64 v1.4 Delay SI=No SP Hack=No Plugin Note= [87766747-91C27165-C:4A] Good Name=J.League Dynamite Soccer 64 (J) Internal Name=޲ϲĻ64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow, error(s):various Delay SI=No SP Hack=No Core Note= [4FBFA429-6920BB15-C:4A] Good Name=J. League Eleven Beat 1997 (J) Internal Name=J_league 1997 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] too slow to play, error(s):various Delay SI=No SP Hack=No Core Note= Audio Signal=No [54554A42-E4985FFB-C:4A] //New entry in RDB 1.5.1 Good Name=J. League Live 64 (J) Internal Name=J LEAGUE LIVE 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=None Reg Cache=No Use TLB=No Delay SI=No SP Hack=No Use Large Buffer=No Linking=Global Status=Compatible [E8D29DA0-15E61D94-C:4A] Good Name=J. League Tactics Soccer (J) Internal Name=TACTICS SOCCER RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [C73AD016-48C5537D-C:4A] Good Name=Jangou Simulation Mahjong Do 64 (J) Internal Name=ϰެ޳64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Only intro/part OK Core Note=crashes [69256460-B9A3F586-C:45] Good Name=Jeopardy! (U) Internal Name=JEOPARDY! RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [21F7ABFB-6A8AA7E8-C:50] Good Name=Jeremy McGrath Supercross 2000 (E) Internal Name=Jeremy McGrath Super RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [BB30B1A5-FCF712CE-C:45] Good Name=Jeremy McGrath Supercross 2000 (U) Internal Name=Jeremy McGrath Super RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible Delay SI=No SP Hack=No [DFD8AB47-3CDBEB89-C:45] Good Name=Jet Force Gemini - Kiosk (U) Internal Name=J F G DISPLAY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Broken (core) Delay SI=No SP Hack=No Core Note=use Project64 1.5 Plugin Note= Audio Signal=No [68D7A1DE-0079834A-C:50] Good Name=Jet Force Gemini (E) (M4) Internal Name=JET FORCE GEMINI RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 Audio Signal=No [8A6009B6-94ACE150-C:45] Good Name=Jet Force Gemini (U) Internal Name=JET FORCE GEMINI RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [CDB8B4D0-8832352D-C:45] Internal Name=JET FORCE GEMINI Good Name=Jet Force Gemini (U) [f1] RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Bad ROM? Core Note=interpreter;use [!] ROM Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 [AF19D9F5-B70223CC-C:4A] Good Name=Jikkyou G1 Stable (J) Internal Name=G1STABLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [63112A53-A29FA88F-C:4A] Good Name=Jikkyou J. League 1999 - Perfect Striker 2 (J) Internal Name=PERFECT STRIKER2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [146C4366-72A6DEB3-C:4A] Good Name=Jikkyou J. League Perfect Striker (J) Internal Name=PERFECT STRIKER RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):field, shadows, various Delay SI=No SP Hack=No Core Note= [0AC244D1-1F0EC605-C:4A] Good Name=Jikkyou Powerful Pro Yakyuu 2000 (J) Internal Name=PAWAPURO 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [6EDD4766-A93E9BA8-C:4A] Good Name=Jikkyou Powerful Pro Yakyuu - Basic Han 2001 (J) Internal Name=PAWAPURO 2001B RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [3FEA5620-7456DB40-C:4A] Good Name=Jikkyou World Cup France '98 (J) Internal Name=J.WORLD CUP 98 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E0A79F8C-32CC97FA-C:4A] Good Name=Jikkyou World Soccer 3 (J) Internal Name=J WORLD SOCCER3 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Uncertain Plugin Note=[video] error(s):shadows,freeze? Delay SI=No SP Hack=No Core Note= Audio Signal=No [4AAAF6ED-376428AD-C:4A] Good Name=Jinsei Game 64 (J) Internal Name=JINSEI-GAME64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [0F743195-D8A6DB95-C:50] Good Name=John Romero's Daikatana (E) (M3) Internal Name=DAIKATANA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [9D7E3C4B-E60F4A6C-C:4A] Good Name=John Romero's Daikatana (J) Internal Name=DAIKATANA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [D0151AB0-FE5CA14B-C:45] Good Name=John Romero's Daikatana (U) Internal Name=DAIKATANA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [36281F23-009756CF-C:45] Good Name=Ken Griffey Jr.'s Slugfest (U) Internal Name=KEN GRIFFEY SLUGFEST RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [979B263E-F8470004-C:50] Good Name=Killer Instinct Gold (E) Internal Name=Killer Instinct Gold RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= Clear Frame=2 Audio Signal=No [9E8FE2BA-8B270770-C:45] Good Name=Killer Instinct Gold (U) (V1.0) Internal Name=KILLER INSTINCT GOLD RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= Clear Frame=2 Audio Signal=No [9E8FCDFA-49F5652B-C:45] Good Name=Killer Instinct Gold (U) (V1.1) Internal Name=KILLER INSTINCT GOLD RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= Clear Frame=2 Audio Signal=No [F908CA4C-36464327-C:45] Good Name=Killer Instinct Gold (U) (V1.2) Internal Name=Killer Instinct Gold RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= Audio Signal=No [519EA4E1-EB7584E8-C:4A] Good Name=King Hill 64 - Extreme Snowboarding (J) Internal Name=KING HILL 64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note=no sound Plugin Note= [75BC6AD6-78552BC9-C:4A] Good Name=Kiratto Kaiketsu! 64 Tanteidan (J) Internal Name=ׯĶ 64ò RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [0D93BA11-683868A6-C:50] Good Name=Kirby 64 - The Crystal Shards (E) Internal Name=Kirby64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):health_bar,misc. Delay SI=No SP Hack=No Core Note= [46039FB4-0337822C-C:45] Good Name=Kirby 64 - The Crystal Shards (U) Internal Name=Kirby64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):health_bar,misc. Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [4A997C74-E2087F99-C:50] Good Name=Knife Edge - Nose Gunner (E) Internal Name=KNIFE EDGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [931AEF3F-EF196B90-C:4A] Good Name=Knife Edge - Nose Gunner (J) Internal Name=KNIFE EDGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [FCE0D799-65316C54-C:45] Good Name=Knife Edge - Nose Gunner (U) Internal Name=KNIFE EDGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [E3D6A795-2A1C5D3C-C:50] Good Name=Knockout Kings 2000 (E) Internal Name=Knockout Kings 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Interpreter only Core Note=Unstable (see GameFAQ) Delay SI=No SP Hack=No Plugin Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [0894909C-DAD4D82D-C:45] Good Name=Knockout Kings 2000 (U) Internal Name=Knockout Kings 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Interpreter only Core Note=Unstable (see GameFAQ) Delay SI=No SP Hack=No Clear Frame=0 Culling=1 Plugin Note= Audio Signal=No Resolution Width=-1 Resolution Height=-1 [1739EFBA-D0B43A68-C:50] Good Name=Kobe Bryant in NBA Courtside (E) Internal Name=NBA COURTSIDE RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [616B8494-8A509210-C:45] Good Name=Kobe Bryant's NBA Courtside (U) Internal Name=NBA COURTSIDE RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=None Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [5E3E60E8-4AB5D495-C:4A] Good Name=Kuiki Uhabi Suigo (J) Internal Name=޼ RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Delay SI=No SP Hack=No [7F304099-52CF5276-C:4A] Good Name=Last Legion UX (J) Internal Name=LASTLEGION UX RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= Audio Signal=No [E97955C6-BC338D38-C:50] Good Name=Legend of Zelda, The - Majora's Mask (E) (M4) (v1.0) Internal Name=ZELDA MAJORA'S MASK RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [5354631C-03A2DEF0-C:45] Good Name=Legend of Zelda, The - Majora's Mask (U) Internal Name=ZELDA MAJORA'S MASK RDRAM Size=8 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Counter Factor=2 Save Type=First Save Type Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [B044B569-373C1985-C:50] Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801D860B 0002 //Subscreen Delay Fix Audio Signal=No [B2055FBD-0BAB4E0C-C:50] Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801D864B 0002 //Subscreen Delay Fix Audio Signal=No [EC7011B7-7616D72B-C:45] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801DA5CB 0002 //Subscreen Delay Fix Audio Signal=No [D43DA81F-021E1E19-C:45] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801DA78B 0002 //Subscreen Delay Fix Audio Signal=No [693BA2AE-B7F14E9F-C:45] Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801DAE8B 0002 //Subscreen Delay Fix Audio Signal=No [F478D8B3-9716DD6D-C:50] Good Name=LEGO Racers (E) (M10) Internal Name=LEGORacers RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing vehicles Delay SI=No SP Hack=No Core Note= [096A40EA-8ABE0A10-C:45] Good Name=LEGO Racers (U) (M10) Internal Name=LEGORacers RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing vehicles Delay SI=No SP Hack=No Core Note= [2B696CB4-7B93DCD8-C:46] //New entry in RDB 1.5.1 Good Name=Les Razmoket - La Chasse Aux Tresors (F) Internal Name=RUGRATSTREASUREHUNT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=0 Resolution Width=-1 Resolution Height=240 [3D67C62B-31D03150-C:4A] Good Name=Let's Smash Tennis (J) Internal Name=LET'S SMASH RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [60460680-305F0E72-C:50] Good Name=Lode Runner 3-D (E) (M5) Internal Name=Lode Runner 3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [964ADD0B-B29213DB-C:4A] Good Name=Lode Runner 3-D (J) Internal Name=Lode Runner 3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [255018DF-57D6AE3A-C:45] Good Name=Lode Runner 3-D (U) Internal Name=Lode Runner 3D RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [0AA0055B-7637DF65-C:50] Good Name=Looney Tunes - Duck Dodgers (E) (M6) Internal Name=DAFFY DUCK STARRING RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [2483F22B-136E025E-C:55] Good Name=Lylat Wars (A) Internal Name=STARFOX64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Culling=1 Audio Signal=No [F4CBE92C-B392ED12-C:50] Good Name=Lylat Wars (E) (M3) Internal Name=STARFOX64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [1145443D-11610EDB-C:50] Good Name=Mace - The Dark Age (E) Internal Name=MACE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing menus Delay SI=No SP Hack=No Core Note= [6B700750-29D621FE-C:45] Good Name=Mace - The Dark Age (U) Internal Name=MACE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing menus Delay SI=No SP Hack=No Core Note= [0CB81686-5FD85A81-C:45] Good Name=Madden 2000 (U) Internal Name=Madden NFL 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] error(s):field Delay SI=No SP Hack=No Core Note= [A197CB52-7520DE0E-C:50] Good Name=Madden Football 64 (E) Internal Name=MADDEN 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):field Delay SI=No SP Hack=No Core Note= [13836389-265B3C76-C:45] Good Name=Madden Football 64 (U) Internal Name=MADDEN 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):field Delay SI=No SP Hack=No Core Note= [EB38F792-190EA246-C:45] Good Name=Madden NFL 2001 (U) Internal Name=Madden NFL 2001 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [D7134F8D-C11A00B5-C:45] Good Name=Madden NFL 2002 (U) Internal Name=Madden NFL 2002 RDRAM Size=4 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [3925D625-8C83C75E-C:50] Good Name=Madden NFL 99 (E) Internal Name=MADDEN NFL 99 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [DEB78BBA-52F6BD9D-C:45] Good Name=Madden NFL 99 (U) Internal Name=MADDEN NFL 99 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E4906679-9F243F05-C:50] Good Name=Magical Tetris Challenge (E) Internal Name=MAGICAL TETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E1EF93F7-14908B0B-C:44] Good Name=Magical Tetris Challenge (G) Internal Name=MAGICAL TETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [80C8564A-929C65AB-C:4A] Good Name=Magical Tetris Challenge (J) Internal Name=MAGICAL TETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [75B61647-7ADABF78-C:45] Good Name=Magical Tetris Challenge (U) Internal Name=MAGICAL TETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [C53EDC41-ECE19359-C:4A] Good Name=Mahjong 64 (J) Internal Name=MAHJONG64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [CCCC821E-96E88A83-C:4A] Good Name=Mahjong Hourouki Classic (J) Internal Name=ϰެγ۳CLASSIC RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Delay SI=No Audio Signal=No SP Hack=No Core Note=fails on start screen Plugin Note= [0FC42C70-8754F1CD-C:4A] Good Name=Mahjong Master (J) Internal Name=ϰެ Ͻ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [CDB998BE-1024A5C8-C:50] Good Name=Major League Baseball Featuring Ken Griffey Jr. (E) Internal Name=MLB FEATURING K G JR RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [80C1C05C-EA065EF4-C:45] Good Name=Major League Baseball Featuring Ken Griffey Jr. (U) Internal Name=MLB FEATURING K G JR RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [9CCE5B1D-6351E283-C:0] Good Name=MAME 64 Emulator V1.0 (PD) Internal Name=MAME 64 Emulator V1.0 (PD) RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Needs video plugin Plugin Note=missing graphics [62E957D0-7FC15A5D-C:50] Good Name=Mario Golf (E) Internal Name=MarioGolf64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [664BA3D4-678A80B7-C:45] Good Name=Mario Golf (U) Internal Name=MarioGolf64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [D48944D1-B0D93A0E-C:4A] Good Name=Mario Golf 64 (J) Internal Name=MarioGolf64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [C3B6DE9D-65D2DE76-C:50] Good Name=Mario Kart 64 (E) (V1.0) Internal Name=MARIOKART64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Culling=1 Emulate Clear=0 Audio Signal=No [2577C7D4-D18FAAAE-C:50] Good Name=Mario Kart 64 (E) (V1.1) Internal Name=MARIOKART64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [6BFF4758-E5FF5D5E-C:4A] Good Name=Mario Kart 64 (J) (V1.0) Internal Name=MARIOKART64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [C9C3A987-5810344C-C:4A] Good Name=Mario Kart 64 (J) (V1.1) Internal Name=MARIOKART64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [3E5055B6-2E92DA52-C:45] Good Name=Mario Kart 64 (U) Internal Name=MARIOKART64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Self Texture=0 Primary Frame Buffer=1 Emulate Clear=0 Audio Signal=No [9A9890AC-F0C313DF-C:4A] Good Name=Mario no Photopie (J) Internal Name=ص̫߰ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Unsupported Core Note=special I/O cartridge? Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [9C663069-80F24A80-C:50] Good Name=Mario Party (E) (M3) Internal Name=MarioParty RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [ADA815BE-6028622F-C:4A] Good Name=Mario Party (J) Internal Name=MarioParty RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [2829657E-A0621877-C:45] Good Name=Mario Party (U) Internal Name=MarioParty RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [82380387-DFC744D9-C:50] Good Name=Mario Party 2 (E) (M5) Internal Name=MarioParty2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [ED567D0F-38B08915-C:4A] Good Name=Mario Party 2 (J) Internal Name=MarioParty2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [9EA95858-AF72B618-C:45] Good Name=Mario Party 2 (U) Internal Name=MarioParty2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [C5674160-0F5F453C-C:50] Good Name=Mario Party 3 (E) (M4) Internal Name=MarioParty3 RDRAM Size=4 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [0B0AB4CD-7B158937-C:4A] Good Name=Mario Party 3 (J) Internal Name=MarioParty3 RDRAM Size=4 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [7C3829D9-6E8247CE-C:45] Good Name=Mario Party 3 (U) Internal Name=MarioParty3 RDRAM Size=4 Counter Factor=1 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [3BA7CDDC-464E52A0-C:4A] Good Name=Mario Story (J) Internal Name=MARIO STORY RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] flicker, slow in places. errors in menu Delay SI=No SP Hack=No Core Note= Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [839F3AD5-406D15FA-C:50] Good Name=Mario Tennis (E) Internal Name=MarioTennis RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Off Status=Issues (plugin) Plugin Note=[video] error(s) various; use d3d6 (see GameFAQ) Reg Cache=Yes Delay SI=No SP Hack=No Use Large Buffer=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [3A6C42B5-1ACADA1B-C:4A] Good Name=Mario Tennis (J) Internal Name=MarioTennis64 RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Off Status=Issues (plugin) Plugin Note=[video] error(s) various; use d3d6 (see GameFAQ) Reg Cache=Yes Delay SI=No SP Hack=No Use Large Buffer=No Core Note= Audio Signal=No [5001CF4F-F30CB3BD-C:45] Good Name=Mario Tennis (U) Internal Name=MarioTennis RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Off Status=Issues (plugin) Plugin Note=[video] error(s) various; use d3d6 (see GameFAQ) Reg Cache=Yes Delay SI=No SP Hack=No Use Large Buffer=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [0EC158F5-FB3E6896-C:45] Good Name=Mega Man 64 (U) Internal Name=Mega Man 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [1001F10C-3D51D8C1-C:45] Good Name=Mia Hamm Soccer 64 (U) Internal Name=Mia Hamm Soccer 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] unsupported Delay SI=No SP Hack=No [E36166C2-8613A2E5-C:58] Good Name=Michael Owens WLS 2000 (E) Internal Name=MO WORLD LEAGUE SOCC RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] unsupported Delay SI=No SP Hack=No [736AE6AF-4117E9C7-C:4A] Good Name=Mickey no Racing Challenge USA (J) Internal Name=MICKEY USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [DED0DD9A-E78225A7-C:50] Good Name=Mickey's Speedway USA (E) (M5) Internal Name=MICKEY USA PAL RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= [FA8C4571-BBE7F9C0-C:45] Good Name=Mickey's Speedway USA (U) Internal Name=MICKEY USA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [2A49018D-D0034A02-C:50] Good Name=Micro Machines 64 Turbo (E) (M5) Internal Name=MICROMACHINES64TURBO RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [F1850C35-ACE07912-C:45] Good Name=Micro Machines 64 Turbo (U) Internal Name=MICROMACHINES64TURBO RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [E4B35E4C-1AC45CC9-C:45] Good Name=Midway's Greatest Arcade Hits Volume 1 (U) Internal Name=MGAH VOL1 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Audio Signal=No [09D53E16-3AB268B9-C:45] Good Name=Mike Piazza's Strike Zone (U) Internal Name=PIAZZA STRIKEZONE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):various Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [9A490D9D-8F013ADC-C:50] Good Name=Milo's Astro Lanes (E) Internal Name=Milos_Astro_Lanes RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [2E955ECD-F3000884-C:45] Good Name=Milo's Astro Lanes (U) Internal Name=Milos_Astro_Lanes RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [418BDA98-248A0F58-C:50] Good Name=Mischief Makers (E) Internal Name=MISCHIEF MAKERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [0B93051B-603D81F9-C:45] Good Name=Mischief Makers (U) Internal Name=MISCHIEF MAKERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ Audio Signal=No [2256ECDA-71AB1B9C-C:50] Good Name=Mission Impossible (E) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [20095B34-343D9E87-C:46] Good Name=Mission Impossible (F) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 [93EB3F7E-81675E44-C:44] Good Name=Mission Impossible (G) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 [EBA949DC-39BAECBD-C:49] Good Name=Mission Impossible (I) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [5F6A04E2-D4FA070D-C:53] Good Name=Mission Impossible (S) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [26035CF8-802B9135-C:45] Good Name=Mission Impossible (U) Internal Name=MISSION IMPOSSIBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [28768D6D-B379976C-C:45] Good Name=Monaco Grand Prix (U) Internal Name=Monaco Grand Prix RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): resolution issues Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Resolution Width=-1 Resolution Height=220 Audio Signal=No [5AC383E1-D712E387-C:45] Good Name=Monopoly (U) (M2) Internal Name=monopoly RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [D3D806FC-B43AA2A8-C:50] Good Name=Monster Truck Madness 64 (E) (M5) Internal Name=MTM64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): menus; use d3d6 Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [B19AD999-7E585118-C:45] Good Name=Monster Truck Madness 64 (U) Internal Name=MTM64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): menus; use d3d6 Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [E8E8DD70-415DD198-C:4A] Good Name=Morita Shogi 64 (J) Internal Name=64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [73036F3B-CE0D69E9-C:50] Good Name=Mortal Kombat 4 (E) Internal Name=MORTAL KOMBAT 4 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Resolution Width=-1 Resolution Height=250 [417DD4F4-1B482FE2-C:45] Good Name=Mortal Kombat 4 (U) Internal Name=MORTAL KOMBAT 4 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [FF44EDC4-1AAE9213-C:50] Good Name=Mortal Kombat Mythologies - Sub-Zero (E) Internal Name=MK_MYTHOLOGIES RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [C34304AC-2D79C021-C:45] Good Name=Mortal Kombat Mythologies - Sub-Zero (U) Internal Name=MK_MYTHOLOGIES RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [8C3D1192-BEF172E1-C:50] Good Name=Mortal Kombat Trilogy (E) Internal Name=MortalKombatTrilogy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [D9F75C12-A8859B59-C:45] Good Name=Mortal Kombat Trilogy (U) (V1.0) Internal Name=MortalKombatTrilogy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [83F33AA9-A901D40D-C:45] Good Name=Mortal Kombat Trilogy (U) (V1.2) Internal Name=MortalKombatTrilogy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [B8F0BD03-4479189E-C:50] Good Name=MRC - Multi Racing Championship (E) (M3) Internal Name=MULTI RACING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Delay SI=No SP Hack=No Audio Signal=No Core Note= Plugin Note=[video] error(s): various; use d3d6 [A6B6B413-15D113CC-C:4A] Good Name=MRC - Multi Racing Championship (J) Internal Name=MULTI RACING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Delay SI=No SP Hack=No Core Note= Plugin Note=[video] error(s): various; use d3d6 Audio Signal=No [2AF9B65C-85E2A2D7-C:45] Good Name=MRC - Multi Racing Championship (U) Internal Name=MULTI RACING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Delay SI=No SP Hack=No Audio Signal=No Core Note= Plugin Note=[video] error(s): various; use d3d6 [1938525C-586E9656-C:45] Good Name=Ms. Pac-Man Maze Madness (U) Internal Name=MS. PAC-MAN MM RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Audio Signal=No Core Note= Plugin Note=[video] error(s): various [F5360FBE-2BF1691D-C:50] Good Name=Mystical Ninja Starring Goemon (E) Internal Name=MYSTICAL NINJA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [FCBCCB21-72903C6B-C:45] Good Name=Mystical Ninja - Starring Goemon (U) Internal Name=MYSTICAL NINJA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [7F9345D3-841ECADE-C:50] Good Name=Mystical Ninja 2 Starring Goemon (E) (M3) Internal Name=MYSTICAL NINJA2 SG RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [AE2D3A35-24F0D41A-C:50] Good Name=Olympic Hockey Nagano '98 (E) (M4) Internal Name=OLYMPIC HOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [90F43037-5C5370F5-C:4A] Good Name=Nagano Olympic Hockey '98 (J) Internal Name=OLYMPIC HOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [7EC22587-EF1AE323-C:45] Good Name=Nagano Olympic Hockey '98 (U) Internal Name=OLYMPIC HOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [6D452016-713C09EE-C:50] Good Name=Nagano Winter Olympics '98 (E) Internal Name=NAGANO OLYMPICS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=Use [o1] Version (see GameFAQ) Delay SI=No SP Hack=No Plugin Note= [2FC5C34C-7A05CC9D-C:4A] Good Name=Hyper Olympics Nagano 64 (J) Internal Name=NAGANO OLYMPICS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=Use [o1] Version (see GameFAQ) Delay SI=No SP Hack=No Plugin Note= [8D2BAE98-D73725BF-C:45] Good Name=Nagano Winter Olympics '98 (U) Internal Name=Nagano Olympics 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=Use [o1] Version (see GameFAQ) Delay SI=No SP Hack=No Plugin Note= [5129B6DA-9DEF3C8C-C:45] Good Name=Namco Museum 64 (U) Internal Name=NAMCOMUSEUM64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=No Use TLB=Yes Use Large Buffer=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] fullscreen issues; use d3d6 Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [DF331A18-5FD4E044-C:45] Good Name=NASCAR 2000 (U) Internal Name=NASCAR 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [AE4992C9-9253B253-C:50] Good Name=NASCAR 99 (E) (M3) Internal Name=NASCAR 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): menu resolution Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [23749578-80DC58FD-C:45] Good Name=NASCAR 99 (U) Internal Name=NASCAR 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): menu resolution Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [916852D8-73DBEAEF-C:45] Good Name=NBA Courtside 2 - Featuring Kobe Bryant (U) Internal Name=NBA Courtside 2 RDRAM Size=4 Counter Factor=2 Save Type=FlashRam CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):title resolution Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Culling=1 [C788DCAE-BD03000A-C:50] Good Name=NBA Hangtime (E) Internal Name=NBA HANGTIME RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] too slow to play Delay SI=No SP Hack=No Core Note= Audio Signal=No [4E69B487-FE18E290-C:45] Good Name=NBA Hangtime (U) Internal Name=NBA HANGTIME RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [AAE11F01-2625A045-C:4A] Good Name=NBA In the Zone 2 (J) Internal Name=NBA IN THE ZONE 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [B3054F9F-96B69EB5-C:50] Good Name=NBA In the Zone 2000 (E) Internal Name=NBA IN THE ZONE 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [8DF95B18-ECDA497B-C:45] Good Name=NBA In the Zone 2000 (U) Internal Name=NBA IN THE ZONE 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [36ACBA9B-F28D4D94-C:4A] Good Name=NBA In the Zone '98 (J) Internal Name=NBA IN THE ZONE '98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [6A121930-665CC274-C:45] Good Name=NBA In the Zone '98 (U) Internal Name=NBA IN THE ZONE '98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [A292524F-3D6C2A49-C:45] Good Name=NBA In the Zone '99 (U) Internal Name=NBA IN THE ZONE '99 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [B6D0CAA0-E3F493C8-C:50] Good Name=NBA Jam 2000 (E) Internal Name=NBA JAM 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [EBEEA8DB-F2ECB23C-C:45] Good Name=NBA Jam 2000 (U) Internal Name=NBA JAM 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [E600831E-59F422A8-C:50] Good Name=NBA Jam 99 (E) Internal Name=NBA JAM 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [810729F6-E03FCFC1-C:45] Good Name=NBA Jam 99 (U) Internal Name=NBA JAM 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [EB499C8F-CD4567B6-C:50] Good Name=NBA Live 2000 (E) Internal Name=NBA LIVE 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [5F25B0EE-6227C1DB-C:45] Good Name=NBA Live 2000 (U) Internal Name=NBA LIVE 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Culling=1 [CF84F45F-00E4F6EB-C:50] Good Name=NBA Live 99 (E) Internal Name=NBA Live 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [57F81C9B-1133FA35-C:45] Good Name=NBA Live 99 (U) Internal Name=NBA Live 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [ACDE962F-B2CBF87F-C:50] Good Name=NBA Pro 98 (E) Internal Name=NBA PRO 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [8D1780B6-57B3B976-C:50] Good Name=NBA Pro 99 (E) Internal Name=NBA PRO 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [3FFE80F4-A7C15F7E-C:45] Good Name=NBA Showtime - NBA on NBC (U) Internal Name=NBA SHOWTIME RDRAM Size=4 Counter Factor=2 Save Type=FlashRam CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=Yes [147E0EDB-36C5B12C-C:4A] Good Name=Neon Genesis Evangelion (J) Internal Name=EVANGELION RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [E61CFF0A-CE1C0D71-C:50] Good Name=New Tetris, The (E) Internal Name=NEWTETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Issues (plugin) Plugin Note=[video] error(s):falling pieces Core Note= Audio Signal=No [2153143F-992D6351-C:45] Good Name=New Tetris, The (U) Internal Name=NEWTETRIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Issues (plugin) Plugin Note=[video] error(s):falling pieces Core Note= Audio Signal=No [30EAD54F-31620BF6-C:45] Good Name=NFL Blitz - Special Edition (U) Internal Name=NFL BLITZ SPECIAL ED RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [D094B170-D7C4B5CC-C:45] Good Name=NFL Blitz (U) Internal Name=NFL BLITZ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [15A00969-34E5A285-C:45] Good Name=NFL Blitz 2000 (U) Internal Name=blitz2k RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [36FA35EB-E85E2E36-C:45] Good Name=NFL Blitz 2001 (U) Internal Name=NFL BLITZ 2001 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [88BD5A9E-E81FDFBF-C:50] Good Name=NFL Quarterback Club 2000 (E) Internal Name=NFL QBC 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note= Plugin Note= [E3AB4ED0-83040DD2-C:45] Good Name=NFL Quarterback Club 2000 (U) Internal Name=NFL QBC 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note= Plugin Note= [28784622-FFB22985-C:45] Good Name=NFL Quarterback Club 2001 (U) Internal Name=NFL Quarterback Club RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No [4B629EF4-99B21D9B-C:50] Good Name=NFL Quarterback Club 98 (E) Internal Name=quarterback_club_98 RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Unsupported Core Note=does not start? Delay SI=No SP Hack=No Plugin Note=? [D89BE2F8-99C97ADF-C:45] Good Name=NFL Quarterback Club 98 (U) Internal Name=quarterback_club_98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Unsupported Core Note=does not start? Delay SI=No SP Hack=No Plugin Note=? [52A3CF47-4EC13BFC-C:50] Good Name=NFL Quarterback Club 99 (E) Internal Name=NFL QBC '99 RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=unstable? Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [BE76EDFF-20452D09-C:45] Good Name=NFL Quarterback Club 99 (U) Internal Name=NFL QBC '99 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=unstable? Delay SI=No SP Hack=No Plugin Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [287D601E-ABF4F8AE-C:50] Good Name=NHL 99 (E) Internal Name=NHL 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [591A806E-A5E6921D-C:45] Good Name=NHL 99 (U) Internal Name=NHL 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [82EFDC30-806A2461-C:45] Good Name=NHL Blades of Steel '99 (U) Internal Name=BLADES OF STEEL '99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible [29CE7692-71C58579-C:50] Good Name=NHL Breakaway 98 (E) Internal Name=NHL_BREAKAWAY_98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [6DFDCDC3-4DE701C8-C:45] Good Name=NHL Breakaway 98 (U) Internal Name=NHL_BREAKAWAY_98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [874621CB-0031C127-C:50] Good Name=NHL Breakaway 99 (E) Internal Name=NHL Breakaway '99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [441768D0-7D73F24F-C:45] Good Name=NHL Breakaway 99 (U) Internal Name=NHL Breakaway '99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [A9895CD9-7020016C-C:50] Good Name=NHL Pro 99 (E) Internal Name=NHL PRO 99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [CD3C3CDF-317793FA-C:4A] Good Name=Nintama Rantarou 64 (J) //Name assumed, not in GoodN64! Internal Name=NINTAMAGAMEGALLERY64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Status=Issues (plugin) Use TLB=Yes Delay SI=No SP Hack=No Use Large Buffer=No Linking=Global Core Note= Plugin Note=[video] slow, error(s):various Audio Signal=No [2857674D-CC4337DA-C:45] Good Name=Nightmare Creatures (U) Internal Name=NIGHTMARE CREATURES RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=Yes Status=Issues (core) SP Hack=No Core Note=freezing? (F2) to pause and resume Plugin Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [8A97A197-272DF6C1-C:50] Good Name=Nuclear Strike 64 (E) (M2) Internal Name=NUCLEARSTRIKE64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No Audio Signal=No Plugin Note= [8F50B845-D729D22F-C:44] Good Name=Nuclear Strike 64 (G) Internal Name=NUCLEARSTRIKE64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [4998DDBB-F7B7AEBC-C:45] Good Name=Nuclear Strike 64 (U) Internal Name=NUCLEARSTRIKE64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [5B9B1618-1B43C649-C:4A] //New entry in RDB 1.5.1 Good Name=Nushi Tsuri 64 - Shiokaze ni Notte (J) Internal Name=Ǽ64ɯ RDRAM Size=Default Counter Factor=1 Save Type=First Save Type CPU Type=Default Self-modifying code Method=Default Reg Cache=Yes Use TLB=Yes Delay SI=No SP Hack=No Use Large Buffer=No Linking=Global Status=Unsupported Core Note= Plugin Note= Audio Signal=No [D83BB920-CC406416-C:4A] Good Name=Nushi Tsuri 64 (J) Internal Name=Ǽ64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] error(s): character select, in house Delay SI=No SP Hack=No Audio Signal=No Clear Frame=1 Resolution Width=-1 Resolution Height=-1 [812289D0-C2E53296-C:50] Good Name=Off Road Challenge (E) Internal Name=OFFROAD RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] multiplayer flicker; use 3rd party plugin Delay SI=No SP Hack=No Core Note= Audio Signal=No [319093EC-0FC209EF-C:45] Good Name=Off Road Challenge (U) Internal Name=OFFROAD RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] multiplayer flicker; use 3rd party plugin Delay SI=No SP Hack=No Core Note= Audio Signal=No [0375CF67-56A93FAA-C:4A] Good Name=Ogre Battle 64 - Person of Lordly Caliber (J) (V1.1) Internal Name=OgreBattle64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] black backgrounds in battle scenes Delay SI=No SP Hack=No Core Note= [E6419BC5-69011DE3-C:45] Good Name=Ogre Battle 64 - Person of Lordly Caliber (U) Internal Name=OgreBattle64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] black backgrounds in battle scenes Delay SI=No SP Hack=No Core Note= [DC649466-572FF0D9-C:4A] Good Name=Onegai Monsters (J) Internal Name=ONEGAI MONSTER RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [74554B3B-F4AEBCB5-C:4A] Good Name=Pachinko 365 Nichi (J) Internal Name=PACHINKO365NICHI RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] geometry problem ? Delay SI=No SP Hack=No Core Note= Audio Signal=No [19AB29AF-C71BCD28-C:50] Good Name=Paper Mario (E) (M4) Internal Name=PAPER MARIO RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [65EEE53A-ED7D733C-C:45] Good Name=Paper Mario (U) Internal Name=PAPER MARIO RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Compatible Core Note= Plugin Note=[video] (see GameFAQ) Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [AC976B38-C3A9C97A-C:50] Good Name=Paperboy (E) Internal Name=PAPERBOY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [3E198D9E-F2E1267E-C:45] Good Name=Paperboy (U) Internal Name=PAPERBOY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= [CFE2CB31-4D6B1E1D-C:4A] Good Name=Parlor! Pro 64 Pachinko Jikki Simulation Game (J) Internal Name=Parlor PRO 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] error(s):textures Delay SI=No SP Hack=No Core Note= [34495BAD-502E9D26-C:4A] Good Name=Jikkyou Powerful Pro Yakyuu 4 (J) Internal Name=PAWAFURU PUROYAKYU4 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [D22943DA-AC2B77C0-C:4A] Good Name=Jikkyou Powerful Pro Yakyuu 5 (J) Internal Name=PAWAFURU PUROYAKYU5 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [B75E20B7-B3FEFDFD-C:4A] Good Name=Jikkyou Powerful Pro Yakyuu 6 (J) Internal Name=PAWAFURU PUROYAKYU6 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible [F468118C-E32EE44E-C:4A] Good Name=PD Ultraman Battle Collection 64 (J) Internal Name=Ultraman Battle JAPA RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Clear Frame=1 Status=Compatible [C83CEB83-FDC56219-C:50] Good Name=Penny Racers (E) Internal Name=PENNY RACERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Culling=1 Emulate Clear=0 [73ABB1FB-9CCA6093-C:45] Good Name=Penny Racers (U) Internal Name=PENNY RACERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [E4B08007-A602FF33-C:50] Good Name=Perfect Dark (E) (M5) Internal Name=Perfect Dark RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=No Clear Frame=2 Audio Signal=No [96747EB4-104BB243-C:4A] Good Name=Perfect Dark (J) Internal Name=PERFECT DARK RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=No Clear Frame=2 Audio Signal=No [DDF460CC-3CA634C0-C:45] Good Name=Perfect Dark (U) (V1.0) Internal Name=Perfect Dark RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [41F2B98F-B458B466-C:45] Good Name=Perfect Dark (U) (V1.1) Internal Name=Perfect Dark RDRAM Size=8 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=Yes Linking=Off Status=Compatible Core Note=high system requirement Plugin Note= Delay SI=No SP Hack=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Culling=1 Audio Signal=No [EE08C602-6BC2D5A6-C:50] Good Name=PGA European Tour (E) (M5) Internal Name=PGA European Tour Go RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ) [B54CE881-BCCB6126-C:45] Good Name=PGA European Tour (U) Internal Name=PGA European Tour RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ) [3F245305-FC0B74AA-C:4A] Good Name=Pikachu Genki Dechu (J) Internal Name=PIKACHU GENKIDECHU RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note=? Plugin Note=[video] error(s):various; [input] needs Voice-Pak Delay SI=No SP Hack=No Audio Signal=No [1AA05AD5-46F52D80-C:50] Good Name=Pilotwings 64 (E) (M3) Internal Name=Pilot Wings64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Cheat0=D0264361 0012,80264361 00FF,D0264BE1 0012,80264BE1 00FF,D0264DA1 0012,80264DA1 00FF,D02647E1 0012,802647E1 00FF,D02646A1 0012,802646A1 00FF,D0264661 0012,80264661 00FF,D02649A1 0012,802649A1 00FF,D0264BA1 0012,80264BA1 00FF,D0264AA1 0012,80264AA1 00FF,D02641E1 0020,802641E1 00FF,D02648E1 0020,802648E1 00FF,D0264D61 0020,80264D61 00FF,D0264A21 0020,80264A21 00FF,D02645A1 0020,802645A1 00FF,D02647A1 0020,802647A1 00FF,D02642A1 0029,802642A1 00FF,D0264921 0029,80264921 00FF,D0264621 0029,80264621 00FF,D0264A21 0029,80264A21 00FF,D0264C61 0029,80264C61 00FF,D02647A1 0029,802647A1 00FF,D0264FE1 0029,80264FE1 00FF,D0265161 0029,80265161 00FF,D0264AA1 0029,80264AA1 00FF,D02641E1 003D,802641E1 00FF,D02649E1 003D,802649E1 00FF,D0264561 003D,80264561 00FF,D02646E1 003D,802646E1 00FF,D0264721 003D,80264721 00FF //Land Shadow Fix Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [09CC4801-E42EE491-C:4A] Good Name=Pilotwings 64 (J) Internal Name=Pilot Wings64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Cheat0=D02639B1 0012,802639B1 00FF,D0264231 0012,80264231 00FF,D02643F1 0012,802643F1 00FF,D0263E31 0012,80263E31 00FF,D0263CF1 0012,80263CF1 00FF,D0263CB1 0012,80263CB1 00FF,D0263FF1 0012,80263FF1 00FF,D02641F1 0012,802641F1 00FF,D02640F1 0012,802640F1 00FF,D0263831 0020,80263831 00FF,D0263F31 0020,80263F31 00FF,D02643B1 0020,802643B1 00FF,D0264071 0020,80264071 00FF,D0263BF1 0020,80263BF1 00FF,D0263DF1 0020,80263DF1 00FF,D02638F1 0029,802638F1 00FF,D0263F71 0029,80263F71 00FF,D0263C71 0029,80263C71 00FF,D0264071 0029,80264071 00FF,D02642B1 0029,802642B1 00FF,D0263DF1 0029,80263DF1 00FF,D0264631 0029,80264631 00FF,D02647B1 0029,802647B1 00FF,D02640F1 0029,802640F1 00FF,D0263831 003D,80263831 00FF,D0264031 003D,80264031 00FF,D0263BB1 003D,80263BB1 00FF,D0263D31 003D,80263D31 00FF,D0263D71 003D,80263D71 00FF //Land Shadow Fix Audio Signal=No [C851961C-78FCAAFA-C:45] Good Name=Pilotwings 64 (U) Internal Name=Pilot Wings64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Cheat0=D0263B41 0012,80263B41 00FF,D02643C1 0012,802643C1 00FF,D0264581 0012,80264581 00FF,D0263FC1 0012,80263FC1 00FF,D0263E81 0012,80263E81 00FF,D0263E41 0012,80263E41 00FF,D0264181 0012,80264181 00FF,D0264381 0012,80264381 00FF,D0264281 0012,80264281 00FF,D02639C1 0020,802639C1 00FF,D02640C1 0020,802640C1 00FF,D0264541 0020,80264541 00FF,D0264201 0020,80264201 00FF,D0263D81 0020,80263D81 00FF,D0263F81 0020,80263F81 00FF,D0263A81 0029,80263A81 00FF,D0264101 0029,80264101 00FF,D0263E01 0029,80263E01 00FF,D0264201 0029,80264201 00FF,D0264441 0029,80264441 00FF,D0263F81 0029,80263F81 00FF,D02647C1 0029,802647C1 00FF,D0264941 0029,80264941 00FF,D0264281 0029,80264281 00FF,D02639C1 003D,802639C1 00FF,D02641C1 003D,802641C1 00FF,D0263D41 003D,80263D41 00FF,D0263EC1 003D,80263EC1 00FF,D0263F01 003D,80263F01 00FF //Land Shadow Fix Audio Signal=No [EC0F690D-32A7438C-C:4A] Good Name=Pocket Monsters Snap (J) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D136D22C 802A,8036D21F 0000 //Pass 1st Level and Controller Fix Cheat1=D11E1EC4 2881,811E1EC4 2001,D11E1EC6 0098,811E1EC6 0001 //Make Picture selectable Audio Signal=No [665E8259-D098BD1D-C:4A] Good Name=Pocket Monsters Stadium (J) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=FlashRam CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Audio Signal=No [63775886-5FB80E7B-C:4A] Good Name=Pocket Monsters Stadium 2 (J) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [4A1CD153-D830AEF8-C:50] Good Name=Pokemon Puzzle League (E) Internal Name=PUZZLE LEAGUE N64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [3EB2E6F3-062F9EFE-C:46] Good Name=Pokemon Puzzle League (F) Internal Name=PUZZLE LEAGUE N64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [7A4747AC-44EEEC23-C:44] Good Name=Pokemon Puzzle League (G) Internal Name=PUZZLE LEAGUE N64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [19C553A7-A70F4B52-C:45] Good Name=Pokemon Puzzle League (U) Internal Name=PUZZLE LEAGUE N64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [7BB18D40-83138559-C:55] Good Name=Pokemon Snap (A) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix Cheat1=D11E3C44 2881,811E3C44 2001,D11E3C46 0098,811E3C46 0001 //Make Picture selectable Audio Signal=No [4FF5976F-ACF559D8-C:50] //New entry in RDB 1.5.1 Good Name=Pokemon Snap (E) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix Cheat1=D11E3824 2881,811E3824 2001,D11E3826 0098,811E3826 0001 //Make Picture selectable Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [BA6C293A-9FAFA338-C:46] Good Name=Pokemon Snap (F) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix Cheat1=D11E3744 2881,811E3744 2001,D11E3746 0098,811E3746 0001 //Make Picture selectable Audio Signal=No [5753720D-2A8A884D-C:44] Good Name=Pokemon Snap (G) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1381BDC 802C,80381BCF 0000 //Pass 1st Level and Controller Fix Cheat2=D11E3744 2881,811E3744 2001,D11E3746 0098,811E3746 0001 //Make Picture selectable Audio Signal=No [C0C85046-61051B05-C:49] Good Name=Pokemon Snap (I) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix Cheat1=D11E3994 2881,811E3994 2001,D11E3996 0098,811E3996 0001 //Make Picture selectable Audio Signal=No [817D286A-EF417416-C:53] Good Name=Pokemon Snap (S) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1381BFC 802C,80381BEF 0000 //Pass 1st Level and Controller Fix Cheat1=D11E38C4 2881,811E38C4 2001,D11E38C6 0098,811E38C6 0001 //Make Picture selectable Audio Signal=No [CA12B547-71FA4EE4-C:45] Good Name=Pokemon Snap (U) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix Cheat1=D11E3184 2881,811E3184 2001,D11E3186 0098,811E3186 0001 //Make Picture selectable Audio Signal=No [39119872-07722E9F-C:45] Good Name=Pokemon Snap Station (U) Internal Name=POKEMON SNAP RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Cheat0=D1382D1C 802C,80382D0F 0000 //Pass 1st Level and Controller Fix Cheat1=D11E30F4 2881,811E30F4 2001,D11E30F6 0098,811E30F6 0001 //Make Picture selectable Audio Signal=No [1A122D43-C17DAF0F-C:45] Good Name=Pokemon Stadium - Kiosk (U) (V1.1) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [84077275-57315B9C-C:50] Good Name=Pokemon Stadium (E) (V1.0) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [A23553A3-42BF2D39-C:46] Good Name=Pokemon Stadium (F) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [42011E1B-E3552DB5-C:44] Good Name=Pokemon Stadium (G) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [B6E549CE-DC8134C0-C:53] Good Name=Pokemon Stadium (S) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [90F5D9B3-9D0EDCF0-C:45] Good Name=Pokemon Stadium (U) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [2952369C-B6E4C3A8-C:50] Good Name=Pokemon Stadium 2 (E) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [AC5AA5C7-A9B0CDC3-C:46] Good Name=Pokemon Stadium 2 (F) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [439B7E7E-C1A1495D-C:44] Good Name=Pokemon Stadium 2 (G) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [D0A1FC5B-2FB8074B-C:53] Good Name=Pokemon Stadium 2 (S) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [03571182-892FD06D-C:45] Good Name=Pokemon Stadium 2 (U) Internal Name=POKEMON STADIUM 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=Yes Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [EE4FD7C2-9CF1D938-C:4A] Good Name=Pokemon Stadium GS (J) Internal Name=POKEMON STADIUM G&S RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [41380792-A167E045-C:45] Good Name=Polaris SnoCross (U) Internal Name=POLARISSNOCROSS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):intro;menu,sky,various Delay SI=No SP Hack=No Core Note= Audio Signal=No [D7A6DCFA-CCFEB6B7-C:4A] Good Name=Power League Baseball 64 (J) Internal Name=PowerLeague64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [39F60C11-AB2EBA7D-C:50] Good Name=Power Rangers - Lightspeed Rescue (E) Internal Name=POWER RANGERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, HUD Delay SI=No SP Hack=No Core Note= [CF8957AD-96D57EA9-C:45] Good Name=Power Rangers - Lightspeed Rescue (U) Internal Name=POWER RANGERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, HUD Delay SI=No SP Hack=No Core Note= [FC74D475-9A0278AB-C:45] Good Name=Powerpuff Girls, The - Chemical X-traction (U) Internal Name=PPG CHEMICAL X RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [F3D27F54-C111ACF9-C:50] Good Name=Premier Manager 64 (E) Internal Name=Premier Manager 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [9BA10C4E-0408ABD3-C:4A] Good Name=Pro Mahjong Kiwame 64 (J) Internal Name=KIWAME 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [8ACE6683-3FBA426E-C:4A] Good Name=Chou Kuukan Night Pro Yakyuu King (J) Internal Name=PROYAKYUKING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [4B4672B9-2DBE5DE7-C:4A] Good Name=Puyo Puyo 4 - Puyo Puyo Party (J) Internal Name=PUYOPUYO4 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [94807E6B-60CC62E4-C:4A] Good Name=Puyo Puyo Sun 64 (J) Internal Name=PUYO PUYO SUN 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [C0DE0747-A2DF72D3-C:4A] Good Name=Puzzle Bobble 64 (J) Internal Name=PUZZLEBOBBLE64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= Audio Signal=No [4BBBA2E2-8BF3BBB2-C:0] Good Name=Puzzle Master 64 by Michael Searl (PD) Internal Name=Puzzle Master 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Unsupported Core Note? [16931D74-65DC6D34-C:50] Good Name=Quake 64 (E) Internal Name=Quake RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [9F5BF79C-D2FE08A0-C:45] Good Name=Quake 64 (U) Internal Name=Quake RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [7433D9D7-2C4322D0-C:50] Good Name=Quake II (E) Internal Name=QUAKE II RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [BDA8F143-B1AF2D62-C:45] Good Name=Quake II (U) Internal Name=QUAKE II RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [C8BB4DD9-CC5F430B-C:45] Good Name=Quest 64 (U) Internal Name=Quest 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= [28705FA5-B509690E-C:50] Good Name=Monaco Grand Prix - Racing Simulation 2 (E) (M4) Internal Name=Monaco GP Racing 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): resolution issues Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Resolution Width=-1 Resolution Height=220 Audio Signal=No [2877AC2D-C3DC139A-C:44] Good Name=Racing Simulation 2 (G) Internal Name=Racing Simulation 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s): resolution issues Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=220 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [67D21868-C5424061-C:50] Good Name=Rakuga Kids (E) Internal Name=RAKUGAKIDS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [9F1ECAF0-EEC48A0E-C:4A] Good Name=Rakuga Kids (J) Internal Name=RAKUGAKIDS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [35D9BA0C-DF485586-C:4A] Good Name=Rally '99 (J) Internal Name=Rally'99 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):menus, (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [73A88E3D-3AC5C571-C:45] Good Name=Rally Challenge 2000 (U) Internal Name=RALLY CHALLENGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):menus, (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [84D44448-67CA19B0-C:50] Good Name=Rampage - World Tour (E) Internal Name=RAMPAGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [C29FF9E4-264BFE7D-C:45] Good Name=Rampage - World Tour (U) Internal Name=RAMPAGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [5DFC4249-99529C07-C:50] Good Name=Rampage 2 - Universal Tour (E) Internal Name=RAMPAGE2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [673D099B-A4C808DE-C:45] Good Name=Rampage 2 - Universal Tour (U) Internal Name=RAMPAGE2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [20FD0BF1-F5CF1D87-C:50] Good Name=Rat Attack (E) (M6) Internal Name=RAT ATTACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Plugin Note= Delay SI=No SP Hack=No Core Note=fails on multiplayer [0304C48E-AC4001B8-C:45] Good Name=Rat Attack (U) (M6) Internal Name=RAT ATTACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Plugin Note= Delay SI=No SP Hack=No Core Note=fails on multiplayer [60D5E10B-8BEDED46-C:50] Good Name=Rayman 2 - The Great Escape (E) (M5) Internal Name=Rayman 2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):lum colour? Delay SI=No SP Hack=No Core Note= [F3C5BF9B-160F33E2-C:45] Good Name=Rayman 2 - The Great Escape (U) (M5) Internal Name=Rayman 2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):lum colour? Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Culling=1 [3918834A-15B50C29-C:45] Good Name=Razor Freestyle Scooter (U) Internal Name=RAZOR FREESTYLE RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=On Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No [8BD4A334-1E138B05-C:50] Good Name=Ready 2 Rumble Boxing (E) (M3) Internal Name=READY 2 RUMBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible [EAB7B429-BAC92C57-C:45] Good Name=Ready 2 Rumble Boxing (U) Internal Name=READY 2 RUMBLE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [E9219533-13FBAFBD-C:45] Good Name=Ready 2 Rumble Boxing Round 2 (U) Internal Name=Ready to Rumble RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [9B500E8E-E90550B3-C:50] Good Name=Resident Evil 2 (E) (M2) Internal Name=Resident Evil II RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem [rsp] speech glitch (see GameFAQ) Delay SI=No SP Hack=No Audio Signal=Yes [AA18B1A5-07DB6AEB-C:45] Good Name=Resident Evil 2 (U) Internal Name=Resident Evil II RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Off Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem [rsp] speech glitch (see GameFAQ) Delay SI=No SP Hack=No Audio Signal=No [C3E7E29E-5D7251CC-C:50] Good Name=Re-Volt (E) (M4) Internal Name=Re-Volt RDRAM Size=8 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Core Note=jerky (CF3 avoids hang) Plugin Note= Delay SI=No SP Hack=No Audio Signal=No [0F1FA987-BFC1AFA6-C:45] Good Name=Re-Volt (U) Internal Name=Re-Volt RDRAM Size=8 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (core) Core Note=jerky (CF3 avoids hang) Plugin Note= Delay SI=No SP Hack=No [02D8366A-6CABEF9C-C:50] Good Name=Road Rash 64 (E) Internal Name=ROAD RASH 64 RDRAM Size=8 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [F050746C-247B820B-C:45] Good Name=Road Rash 64 (U) Internal Name=ROAD RASH 64 RDRAM Size=8 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [74E87A70-6293AED4-C:50] Good Name=Roadsters Trophy (E) (M6) Internal Name=ROADSTERS TROPHY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):mirror Delay SI=No SP Hack=No Core Note=high system requirement Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No Resolution Width=-1 Resolution Height=-1 [0B6B4DDB-9671E682-C:45] Good Name=Roadsters Trophy (U) (M3) Internal Name=ROADSTERS TROPHY RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):mirror, slow use (E) ROM Delay SI=No SP Hack=No Audio Signal=No [272B690F-AD0A7A77-C:4A] Good Name=Robot Ponkottsu 64 - Caramel of the 7 Seas (J) Internal Name=Robopon64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=No Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Issues (core) Core Note=freezes at start screen? Plugin Note= Audio Signal=No [75A0B893-4CA321B5-C:0] Good Name=Robotech - Crystal Dreams (U) (beta) Internal Name=Robotech - Crystal Dreams (PD) RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Compatible Core Note=? [9FF69D4F-195F0059-C:50] Good Name=Robotron 64 (E) Internal Name=ROBOTRON-64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [AC8E4B32-E7B47326-C:45] Good Name=Robotron 64 (U) Internal Name=ROBOTRON-64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [9FD375F8-45F32DC8-C:50] Good Name=Rocket - Robot on Wheels (M3) Internal Name=ROCKETROBOTONWHEELS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [0C5EE085-A167DD3E-C:45] Good Name=Rocket - Robot on Wheels (U) Internal Name=ROCKETROBOTONWHEELS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [D666593B-D7A25C07-C:4A] Good Name=Rockman Dash (J) Internal Name=RockMan Dash RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [FEE97010-4E94A9A0-C:50] Good Name=RR64 - Ridge Racer 64 (E) Internal Name=RIDGE RACER 64 RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= [2500267E-2A7EC3CE-C:45] Good Name=RR64 - Ridge Racer 64 (U) Internal Name=RIDGE RACER 64 RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= [658F8F37-1813D28D-C:44] Good Name=RTL World League Soccer 2000 (G) Internal Name=RTL WLS2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] unsupported Delay SI=No SP Hack=No Audio Signal=No [0C02B3C5-9E2511B8-C:45] Good Name=Rugrats - Scavenger Hunt (U) Internal Name=RUGRATSSCAVENGERHUNT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [4D3ADFDA-7598FCAE-C:50] Good Name=Rugrats - Treasure Hunt (E) Internal Name=RUGRATSTREASUREHUNT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=0 Resolution Width=-1 Resolution Height=240 [0AC61D39-ABFA03A6-C:50] Good Name=Rugrats in Paris - The Movie (E) Internal Name=RUGRATS IN PARIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[rsp] sound: speech glitch Delay SI=No SP Hack=No Audio Signal=No [1FC21532-0B6466D4-C:45] Good Name=Rugrats in Paris - The Movie (U) Internal Name=RUGRATS IN PARIS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[rsp] sound: speech glitch Delay SI=No SP Hack=No Audio Signal=No [B7CF2136-FA0AA715-C:50] Good Name=Rush 2 - Extreme Racing USA (E) (M6) Internal Name=RUSH 2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [EDD6E031-68136013-C:45] Good Name=Rush 2 - Extreme Racing USA (U) Internal Name=RUSH 2 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [918E2D60-F865683E-C:50] Good Name=S.C.A.R.S. (E) (M3) Internal Name=SCARS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [769147F3-2033C10E-C:45] Good Name=S.C.A.R.S. (U) Internal Name=SCARS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [61D116B0-FA24D60C-C:50] Good Name=San Francisco Rush - Extreme Racing (E) (M3) Internal Name=S.F.RUSH RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [2A6B1820-6ABCF466-C:45] Good Name=San Francisco Rush - Extreme Racing (U) Internal Name=S.F. RUSH RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [51D29418-D5B46AE3-C:50] Good Name=San Francisco Rush 2049 (E) (M6) Internal Name=RUSH 2049 RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[rsp] sound bad Delay SI=No SP Hack=No Core Note=high system requirement [B9A9ECA2-17AAE48E-C:45] Good Name=San Francisco Rush 2049 (U) Internal Name=Rush 2049 RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[rsp] sound bad Delay SI=No SP Hack=No Core Note=high system requirement Audio Signal=No [E3BD221D-3C0834D3-C:50] Good Name=Scooby-Doo - Classic Creep Capers (E) Internal Name=SCOOBY-DOO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [0C814EC4-58FE5CA8-C:45] Good Name=Scooby-Doo - Classic Creep Capers (U) Internal Name=SCOOBY-DOO RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [EBF5F6B7-C956D739-C:4A] Good Name=SD Hiryuu no Ken Densetsu (J) Internal Name=SD HIRYU STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] missing menus, HUD Delay SI=No SP Hack=No Core Note= [60C437E5-A2251EE3-C:50] Good Name=Shadow Man (E) (M3) [!] Internal Name=Shadowman RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [EA06F8C3-07C2DEED-C:46] Good Name=Shadow Man (F) Internal Name=Shadowman RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [84D5FD75-BBFD3CDF-C:44] Good Name=Shadow Man (G) Internal Name=Shadowman RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [3A4760B5-2D74D410-C:45] Good Name=Shadow Man (U) Internal Name=Shadowman RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [D84EEA84-45B2F1B4-C:50] Good Name=Shadowgate 64 - Trials of the Four Towers (E) Internal Name=SHADOWGATE64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] slow Delay SI=No SP Hack=No [2BC1FCF2-7B9A0DF4-C:58] Good Name=Shadowgate 64 - Trials of the Four Towers (FGD) Internal Name=SHADOWGATE64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] slow Delay SI=No SP Hack=No [CCEDB696-D3883DB4-C:4A] Good Name=Shadowgate 64 - Trials of the Four Towers (J) Internal Name=SHADOWGATE64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] slow Delay SI=No SP Hack=No [036897CE-E0D4FA54-C:45] Good Name=Shadowgate 64 - Trials of the Four Towers (U) Internal Name=SHADOWGATE64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note=[video] slow Delay SI=No SP Hack=No [B1D5280C-4BA7BC2A-C:4A] Good Name=Sim City 2000 (J) Internal Name=SIM CITY 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[input] turn off Memory Pak Delay SI=No SP Hack=No Core Note= [B6BC0FB0-E3812198-C:4A] Good Name=Tsumi to Batsu - Chikyuu no Keishousha (J) Internal Name=TSUMI TO BATSU RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Core Note= Plugin Note=[video] some static in cutscenes [2EF4D519-C64A0C5E-C:4A] Good Name=Snow Speeder (J) Internal Name=Snow Speeder RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No Audio Signal=No SP Hack=No Core Note= Plugin Note=[video] menus [5FD7CDA0-D9BB51AD-C:50] Good Name=Snowboard Kids (E) Internal Name=SNOWBOARD KIDS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Plugin Note= Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [DBF4EA9D-333E82C0-C:45] Good Name=Snowboard Kids (U) Internal Name=SNOWBOARD KIDS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [C2751D1A-F8C19BFF-C:50] Good Name=Snowboard Kids 2 (E) Internal Name=SNOWBOARD KIDS2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [930C29EA-939245BF-C:45] Good Name=Snowboard Kids 2 (U) Internal Name=SNOWBOARD KIDS2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible [84FC04FF-B1253CE9-C:4A] Good Name=Snowbow Kids (J) Internal Name=޷ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=1 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [22212351-4046594B-C:4A] Good Name=Sonic Wings Assault (J) Internal Name=SONIC WINGS ASSAULT RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [C00CA948-8E60D34B-C:50] Good Name=South Park - Chef's Luv Shack (E) Internal Name=South Park Chef's Lu RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [C00CA948-8E60D34B-C:45] Good Name=South Park - Chef's Luv Shack (U) Internal Name=South Park: Chef's L RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [20B53662-7B61899F-C:50] Good Name=South Park (E) Internal Name=South Park RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [91B66D42-16AC4E46-C:44] Good Name=South Park (G) Internal Name=South Park RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [7ECBE939-3C331795-C:45] Good Name=South Park (U) Internal Name=South Park RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [4F8AFC3A-F7912DF2-C:50] Good Name=South Park Rally (E) Internal Name=South Park Rally RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [07F3B276-EC8F3D39-C:45] Good Name=South Park Rally (U) Internal Name=South Park Rally RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [37463412-EAC5388D-C:4A] Good Name=Space Dynamites (J) Internal Name=SPACE DYNAMITES RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Needs video plugin Plugin Note=[video] missing players Core Note= [EBFE2397-FF74DA34-C:45] Good Name=Space Invaders (U) Internal Name=SPACE INVADERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [FC70E272-08FFE7AA-C:50] Good Name=Space Station Silicon Valley (E) (M7) Internal Name=Silicon Valley RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(F) is bad ROM;use (E) ROM Plugin Note=[video] error(s):various Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [BFE23884-EF48EAAF-C:4A] Good Name=Spacestation Silicon Valley (J) Internal Name=Silicon Valley RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):various Delay SI=No SP Hack=No Core Note= [BFE23884-EF48EAAF-C:45] Good Name=Spacestation Silicon Valley (U) Internal Name=Silicon Valley RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):various Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [A60ED171-3D85D06E-C:45] Good Name=Spider-Man (U) Internal Name=SPIDERMAN RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [FFCAA7C1-68858537-C:4A] Good Name=Star Fox 64 (J) Internal Name=STARFOX64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ) [A7D015F8-2289AA43-C:45] Good Name=Star Fox 64 (U) (V1.0) Internal Name=STARFOX64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ) Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [B703EB23-28AAE53A-C:4A] Good Name=Star Soldier Vanishing Earth (J) Internal Name=STAR SOLDIER RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [DDD93C85-DAE381E8-C:45] Good Name=Star Soldier Vanishing Earth (U) Internal Name=STAR SOLDIER RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [F163A242-F2449B3B-C:4A] Good Name=Star Twins (J) Internal Name=STAR TWINS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [7EE0E8BB-49E411AA-C:50] Good Name=Star Wars - Rogue Squadron (E) Internal Name=Rogue Squadron RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [66A24BEC-2EADD94F-C:45] Good Name=Star Wars - Rogue Squadron (U) Internal Name=Rogue Squadron RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [4D486681-AB7D9245-C:50] Good Name=Star Wars - Shadows of the Empire (E) Internal Name=Shadow of the Empire RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= [FE24AC63-1B41AA17-C:4A] Good Name=Star Wars - Shadows of the Empire (J) Internal Name=Shadow of the Empire RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= [264D7E5C-18874622-C:45] Good Name=Star Wars - Shadows of the Empire (U) (V1.0) Internal Name=Shadow of the Empire RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [4147B091-63251060-C:45] Good Name=Star Wars - Shadows of the Empire (U) (V1.1) Internal Name=Shadow of the Empire RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= [4DD7ED54-74F9287D-C:45] Good Name=Star Wars - Shadows of the Empire (U) (V1.2) Internal Name=Shadow of the Empire RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] flicker Delay SI=No SP Hack=No Core Note= [827E4890-958468DC-C:4A] Good Name=Star Wars - Shuggeki Rogue Chitai (J) Internal Name=rogue squadron RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [EAE6ACE2-020B4384-C:50] Good Name=Star Wars Episode I - Battle for Naboo (E) Internal Name=Battle for Naboo RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=interpreter only? Plugin Note=[video] unsupported Delay SI=No SP Hack=No [3D02989B-D4A381E2-C:45] Good Name=Star Wars Episode I - Battle for Naboo (U) Internal Name=Battle for Naboo RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=interpreter only? Plugin Note=[video] unsupported Delay SI=No SP Hack=No Audio Signal=No [53ED2DC4-06258002-C:50] Good Name=Star Wars Episode I - Racer (E) (M3) Internal Name=STAR WARS EP1 RACER RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 [61F5B152-046122AB-C:4A] Good Name=Star Wars Episode I - Racer (J) Internal Name=STAR WARS EP1 RACER RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=320 Resolution Height=240 Culling=1 Emulate Clear=1 [72F70398-6556A98B-C:45] Good Name=Star Wars Episode I - Racer (U) Internal Name=STAR WARS EP1 RACER RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=320 Resolution Height=240 Culling=1 Emulate Clear=1 [42CF5EA3-9A1334DF-C:50] Good Name=StarCraft 64 (E) Internal Name=STARCRAFT 64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [0684FBFB-5D3EA8A5-C:45] Good Name=StarCraft 64 (U) Internal Name=STARCRAFT 64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [D89E0E55-B17AA99A-C:50] Good Name=Starshot - Space Circus Fever (E) (M3) Internal Name=Starshot RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [94EDA5B8-8673E903-C:45] Good Name=Starshot - Space Circus Fever (U) Internal Name=Starshot RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [9510D8D7-35100DD2-C:45] Good Name=Stunt Racer 64 (U) Internal Name=Stunt Racer 64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Needs video plugin Core Note= Plugin Note=[video] unsupported [F4646B69-C5751095-C:4A] Good Name=Super B-Daman - Battle Phoenix 64 (J) Internal Name=BattlePhoenix64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [F3F2F385-6E490C7F-C:4A] Good Name=Super Bowling (J) Internal Name=SUPER BOWLING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] geometry problem Delay SI=No SP Hack=No Core Note= [AA1D215A-91CBBE9A-C:45] Good Name=Super Bowling 64 (U) Internal Name=SUPER BOWLING RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] geometry problem Delay SI=No SP Hack=No Core Note= [A03CF036-BCC1C5D2-C:50] Good Name=Super Mario 64 (E) (M3) Internal Name=SUPER MARIO 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):missing dissolve effect (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Audio Signal=No [4EAA3D0E-74757C24-C:4A] Good Name=Super Mario 64 (J) Internal Name=SUPER MARIO 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] missing dissolve effect (see GameFAQ) Delay SI=No SP Hack=No Core Note= [635A2BFF-8B022326-C:45] Good Name=Super Mario 64 (U) Internal Name=SUPER MARIO 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] missing dissolve effect (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [D6FBA4A8-6326AA2C-C:4A] Good Name=Super Mario 64 Shindou Edition (J) Internal Name=SUPERMARIO64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] missing dissolve effect (see GameFAQ) Delay SI=No SP Hack=No Core Note= [66572080-28E348E1-C:4A] Good Name=Super Robot Spirits (J) Internal Name=SUPERROBOTSPIRITS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] missing menus Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [1649D810-F73AD6D2-C:4A] Good Name=Super Robot Taisen 64 (J) Internal Name=߰ޯ64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] too slow to play Delay SI=No SP Hack=No Core Note= Audio Signal=No [DD26FDA1-CB4A6BE3-C:55] Good Name=Super Smash Bros. (A) Internal Name=SMASH BROTHERS RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note=[video] (see GameFAQ) Audio Signal=No [93945F48-5C0F2E30-C:50] Good Name=Super Smash Bros. (E) (M3) Internal Name=SMASH BROTHERS RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note=[video] (see GameFAQ) Audio Signal=No [916B8B5B-780B85A4-C:45] Good Name=Super Smash Bros. (U) Internal Name=SMASH BROTHERS RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note=[video] error(s):various (see GameFAQ) Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [9CE02E22-206EF1B0-C:4A] Good Name=Super Speed Race 64 (J) Internal Name=SUPER SPEED RACE 64 RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Counter Factor=2 Save Type=First Save Type Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [2CBB127F-09C2BFD8-C:50] Good Name=Supercross 2000 (E) (M3) Internal Name=Supercross RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):track Delay SI=No SP Hack=No Core Note= [C1452553-5D7B24D9-C:45] Good Name=Supercross 2000 (U) Internal Name=Supercross RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):track Delay SI=No SP Hack=No Core Note= [B44CAB74-07029A29-C:50] Good Name=Superman (E) (M6) Internal Name=SUPERMAN RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [A2E8F35B-C9DC87D9-C:45] Good Name=Superman (U) (M3) Internal Name=SUPERMAN RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [35E811F3-99792724-C:4A] Good Name=Susume! Taisen Puzzle Dama Toukon! Marumata Chou (J) Internal Name=!߽ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] severe errors Delay SI=No SP Hack=No Core Note= [B98BA456-5B2B76AF-C:4A] Good Name=Tamagotchi World 64 (J) Internal Name=Ϻޯܰ RDRAM Size=4 Counter Factor=2 Save Type=FlashRam CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Core Note= Plugin Note=[video] ? Delay SI=No SP Hack=No [AEBCDD54-15FF834A-C:50] Good Name=Taz Express (E) (M6) Internal Name=Taz Express RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Unsupported Core Note= Plugin Note= Delay SI=No SP Hack=No Audio Signal=No [D9042FBB-FCFF997C-C:46] Good Name=Telefoot Soccer 2000 (F) Internal Name=TELEFOOT SOCCER 2000 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note= Plugin Note=[video] unsupported Delay SI=No SP Hack=No Audio Signal=No [963ADBA6-F7D5C89B-C:4A] Good Name=Tetris 64 (J) Internal Name=TETRIS64 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] slow Delay SI=No SP Hack=No Core Note= [0FE684A9-8BB77AC4-C:50] Good Name=Tetrisphere (E) Internal Name=TETRISPHERE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] intro; menu's slow Core Note= Audio Signal=No Clear Frame=0 [3C1FDABE-02A4E0BA-C:45] Good Name=Tetrisphere (U) Internal Name=TETRISPHERE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] intro; menu's slow Core Note= Audio Signal=No [E0C4F72F-769E1506-C:50] Good Name=Tigger's Honey Hunt (E) (M7) Internal Name=Tigger's Honey Hunt RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [4EBFDD33-664C9D84-C:45] Good Name=Tigger's Honey Hunt (U) Internal Name=Tigger's Honey Hunt RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [2B4F4EFB-43C511FE-C:50] Good Name=Tom and Jerry in Fists of Furry (E) (M6) Internal Name=TOM AND JERRY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Delay SI=No SP Hack=No [63E7391C-E6CCEA33-C:45] Good Name=Tom and Jerry in Fists of Furry (U) Internal Name=TOM AND JERRY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=(see GameFAQ) Delay SI=No SP Hack=No [4875AF3D-9A66D3A2-C:50] Good Name=Tom Clancy's Rainbow Six (E) Internal Name=RAINBOW SIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [8D412933-588F64DB-C:44] Good Name=Tom Clancy's Rainbow Six (G) Internal Name=RAINBOW SIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [392A0C42-B790E77D-C:45] Good Name=Tom Clancy's Rainbow Six (U) Internal Name=RAINBOW SIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [093F916E-4408B698-C:50] Good Name=Tonic Trouble (E) (M5) Internal Name=Tonic Trouble RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):background Delay SI=No SP Hack=No Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [EF9E9714-C03B2C7D-C:45] Good Name=Tonic Trouble (U) (V1.1) Internal Name=Tonic Trouble RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] error(s):background Delay SI=No SP Hack=No Core Note= Clear Frame=2 Self Texture=1 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 [9F8926A5-0587B409-C:50] Good Name=Tony Hawk's Pro Skater (E) Internal Name=TONY HAWK SKATEBOARD RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Plugin Note= Status=Compatible Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Delay SI=No Audio Signal=No SP Hack=No Core Note= [204EC022-B119D185-C:45] Good Name=Tony Hawk's Pro Skater (U) Internal Name=TONY HAWK PRO SKATER RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Plugin Note= Status=Compatible Delay SI=No SP Hack=No Audio Signal=No Core Note= [84EAB557-C88A190F-C:50] Good Name=Tony Hawk's Pro Skater 2 (E) Internal Name=THPS2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Plugin Note= Status=Compatible Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Delay SI=No Audio Signal=No SP Hack=No Core Note= [99150E18-1266E6A5-C:45] Good Name=Tony Hawk's Pro Skater 2 (U) Internal Name=THPS2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Plugin Note= Status=Compatible Delay SI=No SP Hack=No Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No Core Note= [1A7F70B5-00B7B9FD-C:45] Good Name=Tony Hawk's Pro Skater 3 (U) Internal Name=THPS3 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=Yes Delay SI=No SP Hack=No Use Large Buffer=No Linking=Global Clear Frame=2 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Plugin Note= Status=Compatible Core Note= Plugin Note= Audio Signal=No [5F3F49C6-0DC714B0-C:50] Good Name=Top Gear Hyper-Bike (E) Internal Name=Top Gear Hyper Bike RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [845B0269-57DE9502-C:4A] Good Name=Top Gear Hyper-Bike (J) Internal Name=Top Gear Hyper Bike RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [8ECC02F0-7F8BDE81-C:45] Good Name=Top Gear Hyper-Bike (U) Internal Name=Top Gear Hyper Bike RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [D09BA538-1C1A5489-C:50] Good Name=Top Gear Overdrive (E) Internal Name=Top Gear Overdrive RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Default Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [0578F24F-9175BF17-C:4A] Good Name=Top Gear Overdrive (J) Internal Name=Top Gear Overdrive RDRAM Size=Default Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [D741CD80-ACA9B912-C:45] Good Name=Top Gear Overdrive (U) Internal Name=Top Gear Overdrive RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=hangs [7F43E701-536328D1-C:50] Good Name=Top Gear Rally (E) Internal Name=TOP GEAR RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus,status Delay SI=No SP Hack=No Core Note=no sound Audio Signal=No [0E596247-753D4B8B-C:4A] Good Name=Top Gear Rally (J) Internal Name=TOP GEAR RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus,status Delay SI=No SP Hack=No Core Note=no sound Audio Signal=No [62269B3D-FE11B1E8-C:45] Good Name=Top Gear Rally (U) Internal Name=TOP GEAR RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note=no sound Audio Signal=No [BEBAB677-51B0B5E4-C:50] Good Name=Top Gear Rally 2 (E) Internal Name=TOP GEAR RALLY 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No Clear Frame=2 Resolution Width=-1 Resolution Height=-1 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 [CFEF2CD6-C9E973E6-C:4A] Good Name=Top Gear Rally 2 (J) Internal Name=TOP GEAR RALLY 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [EF703CA4-4D4A9AC9-C:4A] Good Name=Toukon Road - Brave Spirits (J) Internal Name=TOUKON ROAD RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Delay SI=No SP Hack=No Audio Signal=No [551C7F43-9149831C-C:4A] Good Name=Toukon Road 2 - The Next Generation (J) Internal Name=TOUKON ROAD2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Delay SI=No SP Hack=No [BE5973E0-89B0EDB8-C:45] Good Name=Top Gear Rally 2 (U) Internal Name=TOP GEAR RALLY 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [CCEB3858-26952D97-C:50] Good Name=Toy Story 2 (E) Internal Name=Toy Story 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Clear Frame=0 [CB93DB97-7F5C63D5-C:46] Good Name=Toy Story 2 (F) Internal Name=Toy Story 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible [782A9075-E552631D-C:44] Good Name=Toy Story 2 (G) Internal Name=Toy Story 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= [A150743E-CF2522CD-C:45] Good Name=Toy Story 2 (U) Internal Name=Toy Story 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Off Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible [FE4B6B43-081D29A7-C:45] Good Name=Triple Play 2000 (U) Internal Name=TRIPLE PLAY 2000 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=On Reg Cache=No Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [2F7009DD-FC3BAC53-C:50] Good Name=Turok - Dinosaur Hunter (E) (V1.0) Internal Name=TUROK_DINOSAUR_HUNTE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Audio Signal=No Clear Frame=0 [2F700DCD-176CC5C9-C:50] Good Name=Turok - Dinosaur Hunter (E) (V1.1)/(V1.2) Internal Name=TUROK_DINOSAUR_HUNTE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Audio Signal=No Clear Frame=0 [665FD963-B5CC6612-C:44] Good Name=Turok - Dinosaur Hunter (G) Internal Name=TUROK_DINOSAUR_HUNTE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Audio Signal=No Clear Frame=0 [916AE6B8-8817AB22-C:4A] Good Name=Tokisora Senshi Turok (J) Internal Name=turok_dinosaur_hunte RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= [2F70F10D-5C4187FF-C:45] Good Name=Turok - Dinosaur Hunter (U) (V1.0) Internal Name=TUROK_DINOSAUR_HUNTE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Audio Signal=No [2F700DCD-176CC5C9-C:45] Good Name=Turok - Dinosaur Hunter (U) (V1.1)/(v1.2) Internal Name=TUROK_DINOSAUR_HUNTE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Audio Signal=No [66E4FA0F-DE88C7D0-C:44] Good Name=Turok - Legenden des Verlorenen Landes (Rage Wars) (G) Internal Name=Turok: Rage Wars RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [1EA26214-E790900F-C:50] Good Name=Turok - Rage Wars (E) Internal Name=Turok: Rage Wars RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [ADB9498B-DAF28F55-C:45] Good Name=Turok - Rage Wars (U) Internal Name=Turok: Rage Wars RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [E8C95AFC-35D121DA-C:50] //New entry in RDB 1.5.1 Good Name=Turok 2 - Seeds of Evil - Kiosk (E) Internal Name=Turok 2: Kiosk RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Audio Signal=No Core Note=(see GameFAQ) Plugin Note= Clear Frame=0 [E8C95AFC-35D121DA-C:45] Good Name=Turok 2 - Seeds of Evil - Kiosk (U) Internal Name=Turok 2: Kiosk RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [E0B92B94-80E87CBD-C:50] Good Name=Turok 2 - Seeds of Evil (E) Internal Name=Turok 2: Seeds of Ev RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [FE05840B-9393320C-C:44] Good Name=Turok 2 - Seeds of Evil (G) Internal Name=Turok 2: Seeds of Ev RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [49088A11-6494957E-C:45] Good Name=Turok 2 - Seeds of Evil (U) Internal Name=Turok 2: Seeds of Ev RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Audio Signal=No Core Note=(see GameFAQ) Plugin Note= [6A162FF2-2093704C-C:50] Good Name=Turok 3 - Shadow of Oblivion (E) Internal Name=Turok 3: Shadow of O RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Clear Frame=0 Audio Signal=No [89A579F1-667E97EF-C:45] Good Name=Turok 3 - Shadow of Oblivion (U) Internal Name=Turok 3: Shadow of O RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note=(see GameFAQ) Plugin Note= Clear Frame=0 Audio Signal=No [E688A5B8-B14B3F18-C:50] Good Name=Twisted Edge Extreme Snowboarding (E) Internal Name=TWISTED EDGE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note=no sound Plugin Note= Audio Signal=No [BBC99D32-117DAA80-C:45] Good Name=Twisted Edge Extreme Snowboarding (U) Internal Name=TWISTED EDGE RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note=no sound Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [DD10BC7E-F900B351-C:50] Good Name=Vigilante 8 - 2nd Offence (E) Internal Name=V8: SECOND OFFENSE RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= [F5C5866D-052713D9-C:45] Good Name=Vigilante 8 - 2nd Offense (U) Internal Name=V8; SECOND OFFENSE RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= [151F79F4-8EEDC8E5-C:50] Good Name=Vigilante 8 (E) Internal Name=VIGILANTE 8 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= [E2BC82A2-591CD694-C:46] Good Name=Vigilante 8 (F) Internal Name=VIGILANTE 8 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= [6EDA5178-D396FEC1-C:44] Good Name=Vigilante 8 (G) Internal Name=VIGILANTE 8 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= [EA71056A-E4214847-C:45] Good Name=Vigilante 8 (U) Internal Name=VIGILANTE 8 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus, sky Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [60006C98-2605A381-C:4A] Good Name=Violence Killer - Turok New Generation (J) Internal Name=VIOLENCEKILLER RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Clear Frame=0 [2FDAA221-A588A7CE-C:50] Good Name=Virtual Chess 64 (E) (M6) Internal Name=VIRTUALCHESS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [82B3248B-E73E244D-C:45] Good Name=Virtual Chess 64 (E) (M3) Internal Name=VIRTUALCHESS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [98F9F2D0-03D9F09C-C:50] Good Name=Virtual Pool 64 (E) Internal Name=Virtual Pool 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [4E4A7643-A37439D7-C:45] Good Name=Virtual Pool 64 (U) Internal Name=Virtual Pool 64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Audio Signal=No [045C08C4-4AFD798B-C:4A] Good Name=Virtual Pro Wrestling (J) Internal Name=ް ڽݸ 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No //Geometry Pipeline=Internal Clear Frame=1 Status=Issues (plugin) Plugin Note=[video] flicker Core Note= [CD094235-88074B62-C:4A] Good Name=Virtual Pro Wrestling 2 - Oudou Keishou (J) Internal Name=ް ڽ 2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No //Geometry Pipeline=Internal Status=Compatible [636E6B19-E57DDC5F-C:50] Good Name=V-Rally Edition 99 (E) Internal Name=V-RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Core Note= [4D0224A5-1BEB5794-C:4A] Good Name=V-Rally Edition 99 (J) Internal Name=V-RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Core Note= [3C059038-C8BF2182-C:45] Good Name=V-Rally Edition 99 (U) Internal Name=V-RALLY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Issues (plugin) Plugin Note=[video] error(s):menus Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [93053075-261E0F43-C:50] Good Name=Waialae Country Club - True Golf Classics (E) (M4) (V1.0) Internal Name=Waialae Country Club RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] primary_framebuffer:shot (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [0C5057AD-046E126E-C:50] //New entry in RDB 1.5.1 Good Name=Waialae Country Club - True Golf Classics (E) (M4) (V1.1) Internal Name=Waialae Country Club RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] primary_framebuffer:shot (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [8066D58A-C3DECAC1-C:45] Good Name=Waialae Country Club-True Golf Classics (U) Internal Name=Waialae Country Club RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] primary_framebuffer:shot (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=1 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [D715CC70-271CF5D6-C:50] Good Name=War Gods (E) Internal Name=WAR GODS RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [F7FE28F6-C3F2ACC3-C:45] Good Name=War Gods (U) Internal Name=WAR GODS RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Audio Signal=No [650EFA96-30DDF9A7-C:50] Good Name=Wave Race 64 (E) (M2) Internal Name=WAVE RACE 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Culling=1 [5C9191D6-B30AC306-C:4A] Good Name=Wave Race 64 (J) Internal Name=WAVE RACE 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [7DE11F53-74872F9D-C:45] Good Name=Wave Race 64 (U) (V1.0) Internal Name=WAVE RACE 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [492F4B61-04E5146A-C:45] Good Name=Wave Race 64 (U) (V1.1) Internal Name=WAVE RACE 64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=On Reg Cache=Yes Use Large Buffer=No //Geometry Pipeline=Internal Status=Compatible Delay SI=No SP Hack=No [535DF3E2-609789F1-C:4A] Good Name=Wave Race 64 Shindou Edition (J) (V1.2) Internal Name=WAVE RACE 64 RDRAM Size=4 Counter Factor=3 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Delay SI=No SP Hack=No Plugin Note= [2209094B-2C9559AF-C:50] Good Name=Wayne Gretzky's 3D Hockey (E) (M4) Internal Name=W.G. 3DHOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [F1301043-FD80541A-C:4A] Good Name=Wayne Gretzky's 3D Hockey (J) Internal Name=WGHOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [6B45223F-F00E5C56-C:45] Good Name=Wayne Gretzky's 3D Hockey (U) (V1.0) Internal Name=W.G. 3DHOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [661B45F3-9ED6266D-C:50] Good Name=Wayne Gretzky's 3D Hockey '98 (E) (M4) Internal Name=W.G. 3DHockey98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [5A9D3859-97AAE710-C:45] Good Name=Wayne Gretzky's 3D Hockey '98 (U) Internal Name=W.G. 3DHOCKEY98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [396F5ADD-6693ECA7-C:45] Good Name=WCW Backstage Assault (U) Internal Name=WCW BACKSTAGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No Plugin Note= [AA7B0658-9C96937B-C:50] Good Name=WCW Mayhem (E) Internal Name=WCW MAYHEM RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible Delay SI=No SP Hack=No [33BE8CD6-EC186912-C:45] Good Name=WCW Mayhem (U) Internal Name=WCW MAYHEM RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible Delay SI=No SP Hack=No [D4C45A1A-F425B25E-C:45] Good Name=WCW Nitro (U) Internal Name=NITRO64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Clear Frame=0 Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 [8BDBAF68-345B4B36-C:50] Good Name=WCW vs. nWo - World Tour (E) Internal Name=WCWvs.NWO:World Tour RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Issues (plugin) Core Note= Plugin Note=[video] flicker [2C3E19BD-5113EE5E-C:45] Good Name=WCW vs. nWo - World Tour (U) (V1.0) Internal Name=WCWvs.NWO:World Tour RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Issues (plugin) Core Note= Plugin Note=[video] flicker [71BE60B9-1DDBFB3C-C:45] Good Name=WCW vs. nWo - World Tour (U) (V1.1) Internal Name=WCWvs.NWO:World Tour RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Clear Frame=1 Status=Issues (plugin) Core Note= Plugin Note=[video] flicker [68E8A875-0CE7A486-C:50] Good Name=WCW-nWo Revenge (E) Internal Name=WCW / nWo REVENGE RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No //Geometry Pipeline=Internal Clear Frame=1 Status=Compatible Core Note= Plugin Note= [DEE596AB-AF3B7AE7-C:45] Good Name=WCW-nWo Revenge (U) Internal Name=WCW / nWo REVENGE RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No //Geometry Pipeline=Internal Clear Frame=1 Status=Compatible Core Note= Plugin Note= [CEA8B54F-7F21D503-C:50] Good Name=Wetrix (E) (M6) Internal Name=Wetrix RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [DCB6EAFA-C6BBCFA3-C:4A] Good Name=Wetrix (J) Internal Name=wetrix RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note=[video] menu Delay SI=No SP Hack=No Core Note= Audio Signal=No [CEA8B54F-7F21D503-C:45] Good Name=Wetrix (U) Internal Name=Wetrix RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [E896092B-DC244D4E-C:45] Good Name=Wheel of Fortune (U) Internal Name=WHEEL OF FORTUNE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [0CEBC4C7-0C9CE932-C:4A] Good Name=Wild Choppers (J) Internal Name=WILD CHOPPERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No [D5898CAF-6007B65B-C:50] Good Name=Operation WinBack (E) (M5) Internal Name=OPERATION WINBACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [1FA056E0-A4B9946A-C:4A] Good Name=WinBack (J) Internal Name=WIN BACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [ED98957E-8242DCAC-C:45] Good Name=WinBack - Covert Operations (U) Internal Name=WIN BACK RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= [54310E7D-6B5430D8-C:50] Good Name=Wipeout 64 (E) Internal Name=Wipeout 64 RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Region issue Plugin Note=[video] (see GameFAQ) Core Note=hangs;use (U) ROM Clear Frame=0 [132D2732-C70E9118-C:45] Good Name=Wipeout 64 (U) Internal Name=Wipeout 64 RDRAM Size=8 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note=(see GameFAQ) Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Culling=1 Emulate Clear=0 Audio Signal=No [E43C9765-05B1C1BE-C:4A] Good Name=Wonder Project J2 (J) Internal Name=WONDER PROJECT J2 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [F9FC3090-FF014EC2-C:50] Good Name=World Cup 98 (E) Internal Name=World Cup 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [BD636D6A-5D1F54BA-C:45] Good Name=World Cup 98 (U) Internal Name=World Cup 98 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=No Use Large Buffer=No Status=Compatible Core Note=high system requirement Delay SI=No SP Hack=No [AC062778-DFADFCB8-C:50] Good Name=World Driver Championship (E) Internal Name=WORLD DRIVER CHAMP RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Off Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Delay SI=No SP Hack=No [308DFEC8-CE2EB5F6-C:45] Good Name=World Driver Championship (U) Internal Name=WORLD DRIVER CHAMP RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Core Note=? Plugin Note=[video] unsupported Delay SI=No SP Hack=No [2D21C57B-8FE4C58C-C:50] Good Name=Worms - Armageddon (E) (M6) Internal Name=WORMS N64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [13E959A0-0E93CAB0-C:45] Good Name=Worms - Armageddon (U) (M3) Internal Name=WORMS ARMAGEDDON RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Default Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Audio Signal=No [33A275A4-B8504459-C:50] Good Name=WWF - War Zone (E) Internal Name=WWF War Zone RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [CD5BEC0F-86FD1008-C:45] Good Name=WWF - War Zone (U) Internal Name=WWF War Zone RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [5BF45B7B-596BEEE8-C:50] Good Name=WWF Attitude (E) Internal Name=WWF: Attitude RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible Delay SI=No SP Hack=No [8F3151C8-4F3AF545-C:44] Good Name=WWF Attitude (G) Internal Name=WWF: Attitude RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible Delay SI=No SP Hack=No [D2BE2F14-38453788-C:45] Good Name=WWF Attitude (U) Internal Name=WWF; Attitude RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No //Resolution Width=512 Status=Compatible [6D8DF08E-D008C3CF-C:50] Good Name=WWF No Mercy (E) (V1.0) Internal Name=WWF No Mercy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Audio Signal=No Clear Frame=0 Resolution Width=-1 Resolution Height=-1 [8CDB94C2-CB46C6F0-C:50] Good Name=WWF No Mercy (E) (V1.1) Internal Name=WWF No Mercy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Audio Signal=No [4E4B0640-1B49BCFB-C:45] Good Name=WWF No Mercy (U) Internal Name=WWF No Mercy RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=0 Audio Signal=No [C71353BE-AA09A6EE-C:50] Good Name=WWF WrestleMania 2000 (E) Internal Name=WRESTLEMANIA2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Delay SI=No SP Hack=No Status=Compatible [12737DA5-23969159-C:4A] Good Name=WWF Wrestlemania 2000 (J) Internal Name=گƱ 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Delay SI=No SP Hack=No Status=Compatible [90A59003-31089864-C:45] Good Name=WWF WrestleMania 2000 (U) Internal Name=WRESTLEMANIA 2000 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=Yes Delay SI=No SP Hack=No Status=Compatible [0A1667C7-293346A6-C:50] Good Name=Xena Warrior Princess - Talisman of Fate (E) Internal Name=XENAWARRIORPRINCESS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= Clear Frame=0 Culling=1 [0553AE9D-EAD8E0C1-C:45] Good Name=Xena Warrior Princess - Talisman of Fate (U) Internal Name=XENAWARRIORPRINCESS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=2 Culling=1 Self Texture=0 Primary Frame Buffer=0 Emulate Clear=0 [9F8B96C3-A01194DC-C:4A] Good Name=Yakouchuu II - Satsujun Kouru (J) Internal Name=YAKOUTYUU2 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Only intro/part OK Core Note=stuck in loop Delay SI=No SP Hack=No Plugin Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Culling=1 Emulate Clear=0 Audio Signal=No [D3F97D49-6924135B-C:50] Good Name=Yoshi's Story (E) (M3) Internal Name=YOSHI STORY RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Audio Signal=No [2DCFCA60-8354B147-C:4A] Good Name=Yoshi's Story (J) Internal Name=YOSHI STORY RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Audio Signal=No [2337D8E8-6B8E7CEC-C:45] Good Name=Yoshi's Story (U) (M2) Internal Name=YOSHI STORY RDRAM Size=4 Counter Factor=2 Save Type=16kbit Eeprom CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Resolution Width=-1 Resolution Height=-1 Audio Signal=No [77DA3B8D-162B0D7C-C:4A] Good Name=Ide Yosuke no Mahjong Juku (J) Internal Name=ֳϰެݼޭ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Interpreter Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=Yes Use Large Buffer=No Linking=Global Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= Audio Signal=No [9FE6162D-E97E4037-C:4A] Good Name=Yuke Yuke!! Trouble Makers (J) Internal Name=TROUBLE MAKERS RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible [EC7011B7-7616D72B-C:4A] Good Name=Zelda no Densetsu - Toki no Ocarina (J) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Counter Factor=2 Save Type=First Save Type Delay SI=No SP Hack=No Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] (see GameFAQ) Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801DA5CB 0002 //Subscreen Delay Fix [EC417312-EB31DE5F-C:4A] Good Name=Zelda no Densetsu - Mujura no Kamen (J) Internal Name=THE MASK OF MUJURA RDRAM Size=8 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Counter Factor=2 Save Type=First Save Type Status=Compatible Plugin Note=[video] (see GameFAQ) Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 [1C010CCD-22D3B7FA-C:4A] Good Name=Zool - Majou Tsukai Densetsu (J) Internal Name=ް ϼޭ¶ݾ RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note= // ROMs below were not in GoodN64 at the time of release. // They were here to assist users. // The Good Names were made up based on what they are likely to be! [1D4136F3-AF63EEA9-C:45] //New entry in RDB 1.5.1 Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC) Internal Name=ZELDA MASTER QUEST RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801D8F4B 0002 //Subscreen Delay Fix Audio Signal=No [BA780BA0-0F21DB34-C:45] //New entry in RDB 1.5.1 Good Name=Star Fox 64 (U) (V1.1) Internal Name=STARFOX64 RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Core Note= Plugin Note=[video] (see GameFAQ) // ROMs below are new entries Based upon GoodN64 202a and 202b. // All below ROMs are new to RDB 1.5.2 update. [B00903C9-3916C146-C:4A] //New entry in RDB 1.6 Good Name=AeroGauge - Kiosk (J) (V1.0) Internal Name=AEROGAUGE RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Core Note= Plugin Note= [D76333AC-0CB6219D-C:4A] //New entry in RDB 1.6 Good Name=Bass Rush - Ecogear Powerworm Championship (J) Internal Name=Bass Rush RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible [38442634-66B3F060-C:44] //New entry in RDB 1.6 Good Name=F-1 World Grand Prix (G) Internal Name=F1 WORLD GRAND PRIX RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note=high system requirement Plugin Note=[video] error(s):status bar Delay SI=No SP Hack=No Audio Signal=No [95A80114-E0B72A7F-C:4A] //New entry in RDB 1.6 Good Name=Hamster Monogatari 64 (J) Internal Name=ѽɶ64 RDRAM Size=4 Counter Factor=1 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No Clear Frame=0 Resolution Width=-1 Self Texture=0 Primary Frame Buffer=0 Resolution Height=-1 Culling=1 Emulate Clear=0 Core Note= Plugin Note=[video] slow in places Resolution Height=-1 Audio Signal=No [0A5D8F83-98C5371A-C:50] //New entry in RDB 1.6 Good Name=Legend of Zelda, The - Majora's Mask (E) (M4) (v1.1) Internal Name=ZELDA MAJORA'S MASK RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [1D4136F3-AF63EEA9-C:50] //New entry in RDB 1.6 Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 Cheat0=801D8F4B 0002 //Subscreen Delay Fix Audio Signal=No [27A3831D-B505A533-C:45] //New entry in RDB 1.6 Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f2] Internal Name=ZELDA MASTER QUEST RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Reg Cache=Yes Use TLB=No Use Large Buffer=No Linking=Global Status=Compatible Core Note=(see GameFAQ) Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Cheat0=801D8F4B 0002 //Subscreen Delay Fix Audio Signal=No [09465AC3-F8CB501B-C:50] //New entry in RDB 1.6 Good Name=Legend of Zelda, The - Ocarina of Time (E) (GC Version) Internal Name=THE LEGEND OF ZELDA RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory Advance Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Core Note= Plugin Note= Delay SI=No SP Hack=No Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Culling=1 Emulate Clear=1 Cheat0=801D8F8B 0002 //Subscreen Delay Fix Audio Signal=No [B443EB08-4DB31193-C:45] //New entry in RDB 1.6 Good Name=Legend of Zelda, The - Majora's Mask (U) (GC Version) Internal Name=ZELDA MAJORA'S MASK RDRAM Size=8 CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=No Linking=Global Reg Cache=Yes Use Large Buffer=No Counter Factor=2 Save Type=First Save Type Delay SI=No SP Hack=No Status=Compatible Plugin Note= Core Note= Clear Frame=0 Self Texture=1 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [91C9E05D-AD3AAFB9-C:50] //New entry in RDB 1.6 Good Name=Pokemon Stadium (E) (V1.1) Internal Name=POKEMON STADIUM RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Change Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Delay SI=No SP Hack=No Status=Compatible Plugin Note=[video] (see GameFAQ) Core Note= Clear Frame=0 Self Texture=0 Primary Frame Buffer=0 Resolution Width=-1 Resolution Height=-1 Culling=1 Emulate Clear=1 Audio Signal=No [219191C1-33183C61-C:50] //New entry in RDB 1.6 Good Name=Star Wars - Rogue Squadron (E) (V1.1) Internal Name=rogue squadron Internal Name=Rogue Squadron RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Protected Memory Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Needs video plugin Plugin Note=[video] unsupported Delay SI=No SP Hack=No Core Note= [BC9B2CC3-4ED04DA5-C:37] //New entry in RDB 1.6 Good Name=StarCraft 64 (Beta) Internal Name=28y)tUy7]9 RDRAM Size=8 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Check Memory & cache Use TLB=Yes Linking=On Reg Cache=Yes Use Large Buffer=No Status=Compatible Plugin Note= Delay SI=No SP Hack=No Core Note= Clear Frame=2 Resolution Width=-1 Resolution Height=-1 [DC3BAA59-0ABB456A-C:45] //New entry in RDB 1.6 Good Name=Wayne Gretzky's 3D Hockey (U) (V1.1) Internal Name=W.G. 3DHOCKEY RDRAM Size=4 Counter Factor=2 Save Type=First Save Type CPU Type=Recompiler Self-modifying code Method=Cache Use TLB=Yes Linking=Global Reg Cache=Yes Use Large Buffer=No Status=Compatible Delay SI=No SP Hack=No //Any entries below this point are for ROMs you have added via the GUI //[EOF] [00000000-00000000-C:0] Status=Unknown Core Note= Plugin Note=